Separate names with a comma.
Do you have a parser for the blueprints or how do you assign the hands to the BPs?
@bio3 s. hier https://empyriononline.com/threads/reforged-eden-2-0-deutsche-%C3%9Cbersetzung.102619/
Hier sind die Dateien mit der deutschen Übersetzung Stand 19.12.2024 (Reforged Eden 2.0 Version 25) Serverinstallation: In das entsprechende...
'itemlist' already returns the items in the order of the IDs and possibly with 0. or do you want to achieve something else?
You can also stop and start the mods during operation - simply via the EWA
can you change your discord DISPLAY-name to "Puck" e.g. here mine is called ASTIC. [IMG] Otherwise we would have to include an ALIAS list in...
I didn't finish programming the function to edit the configuration of the mods directly from the EWA back then - and unfortunately I didn't expand...
This block is (now) part of a "multiblock" and theres is no single "EMP Cruise Missile Launcher" block in the current RE2-24 maybe you have here...
You can download the mod package here https://github.com/GitHub-TC/EmpyrionModPackage You can download all working mods in one package here - just...
You're right, to access the workshop in Steam you obviously have to own the game. You seem to have uncovered another big construction site here...
You can also subscribe to the blueprints from the Steamworkshop and then pack the *.EBP files from the Steam directory...
better use {{i18n id}} instead of {{Name}} and in SinglePlayer you may have to enter the path to the scenario in the scripting configuration file
google: c# string.format https://learn.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings
@Pantera The player ID you are talking about here is not the “steamId” field in the API? Because this is a string and therefore able to hold 20...
The /vb 1 does not appear in the excerpts of the log files ??? The messages that can be seen there have nothing to do with the VB.
Off the top of my head, I have no idea what the reason for this could be, this is the first time I have heard this behavior.
It seems the same prpblem as it describes here...
EmpyrionScripting 13.4.0 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/13.4.0 LootListToSlotCount defines the property "MaxSlots"...
CargoTeleport and RE2 with the slot count of 128 not work from scratch at the moment, i'm on it ;-)
https://github.com/GitHub-TC/EmpyrionScripting?tab=readme-ov-file#savegame-scripts and examples...