Separate names with a comma.
Your static variable will remain set ;-) Remember that your mod is loaded per playfield server and that a playfield server can currently handle up...
Here are just two quick notes: 1. Request_global_structure_list & Request_global_structure_update are no longer supported by the API of the...
@Preston RegEx, PlayfieldDetails, GameoptionsYaml and flying https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.4.1 [MEDIA] 11.4.1:...
Ok, I will add the functions so that you can "play around" with them. Unfortunately, this is all that the API "provides" here: Assembly ModApi,...
Can you put the "large" structure in the workshop or send me the ebp file so that I can test it directly?
I have included code like this 'if (root.TimeLimitReached) return ...' in many places in the functions so that the scripts do not consume too much...
I have not yet "passed through" these functions as I do not (yet) see any effective use for them because, on the one hand, the scripts may not run...
Unfortunately, the API does not provide the "switches" of "General" and "Custom".
Strange, that's the first time I've seen something like that. :-O
Das geht (leider) nicht so einfach denn die legacy API steht nur im DedicatedServer zur Verfügung und nicht im Playfieldserver - somit braucht man...
You could also implement/offer the whole thing as a SaveGameScript for EmpyrionScripting. For the players who do not want to "script" their...
If you search for "script" in the Steamworkshop you will find many CVs, bases etc. that either use or explain this. There you will find many ideas...
In single player, the API loses the reference to the ship the pilot is controlling when the playfield is changed. Eleon is aware of this error....
Eleon has not provided API calls for this.
With an operation like "trim" you turn numbers into text and as text 1xxx is smaller than 2xx So you should remove all "trim" operations or...
I have observed a few times that spawners, even though they were limited, spawned an infinite number of aliens. This is a bug in the game -...
Not yet, but's a good idea and i will implement a RegEx usage
For Harvest, look closely at how it is done on the DemoCV and how it works there. For the floorplan, post the path to the floorplan.cs where it is...
In deinem Szenario (hier z.B. Reforged Eden Atlantis) EGS\Content\Scenarios\Reforged Eden Atlantis\SharedData\Content\Extras\LoadingScreenshots...
Floorplan is a Svagegamescript you can get from https://github.com/GitHub-TC/EmpyrionScripting-Collection