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EmpyrionScripting 8.1.0: Fix for RE 1.7 cyclic template bug https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/8.1.0
What does this have to do with the EAC? Mods usually only work on the server and the few that also run in single player are loaded by Empyrion...
Preston: EgsEsExtension recompile dll and fix https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/8.0.1
I'll take a look at what this DLL is all about. This version enables C# scripts for the first time again.
EmpyrionScripting 8.0.0 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/8.0.0 With this I made a (quite nasty) hack to get the C#...
EmpyrionScripting uses this code https://github.com/GitHub-TC/EmpyrionScripting/tree/master/EcfParser
EmpyrionBackpackExtender 2.3.0: Smart logic for "superstack": Only items without ammo, decay and with a stack size > 1 are summarized as...
Now that Reforged Eden is about to be released for 1.7 i am getting more and more requests, from communities that want to wipe and restart, when...
Is it possible to change by a script the container name ? --> No, there is no API available for this.
x,y,z: Are the grid coordinates within the structure. You get them via 'di' when your character looks at a block/object. 0,0,0: Has no special...
Here Grin-Murderya (player on the Fracture EGS server) startet a tutorial in english: *...
How do you find out the position of the ParentBlock? PS: Any news about the bug with the C# compiler?
Please also build out the modding and API, because then we can add what the game is still missing in gameplay/features.
Note to all server operators who use the EmpyrionBackpackExtender (VirtualBackpack): Fix for double ok result in 1.7.6...
In this case you have to use settext or settextblock to write the text directly into the LCDs.
Tested with B3715: The ModAPI and C# compiler errors are still current. Please do the community that uses them directly or via mods a favor and...