Separate names with a comma.
It's not a bug, just (incorrectly) not released for player scripts. If you are in [EGS]\Saves\Games\[SaveGame]\Mods\EmpyrionScripting\...
var b = CsRoot.GetDevices<ILcd>( CsRoot.Devices(E.S, "Dummy")) .FirstOrDefault(); if(b.GetText().StartsWith("W")) Console.WriteLine( $"<b>Wohoooo...
You can use Newtonsoft directly and with the YAML files for mods you NO longer need to put everything in a single DLL - you only have to copy the...
{{~#test in (concat Ids.AmmoSV ',' Ids.AmmoHV)}}
I had asked Eleon a long time ago to equip one of the "computer deco consoles" with a simple text field that can hold 100k characters and which...
Habe ich (etwas flexibler) implementiert siehe https://empyriononline.com/threads/mod-ext-empyrion-scripting-scripts.92458/page-4#post-406171 Gruß...
Version 5.6.0 - Preset&Custom ID lists [ATTACH] [ATTACH] pre-assigned, changeable and expandable via the config file...
You have to try if it works well - ok, if not, you can fix it youself - it's OpenSource on GitHub - from my point of view Eleon has been building...
It works, but only the newes version 5.3.7 https://github.com/GitHub-TC/EmpyrionWebAccess/releases/download/5.3.7/EWALoader.5.3.7.zip...
I will withdraw from Empyrion. I'll play the A12 with friends a little and then mothball it.
Version 5.5.3 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/5.5.3 - UnicodeChar via config (Unicode spaces are not longer supported...
In principle yes - only the API function GlobalStructureList is broken and no longer provides structures. I have provided a fix to Eleon - but...
It is for both MP and SP - the only thing in SP is, you have to turn EAC off for loading mods.
It's not up to date (the syntax have changed a little bit) and now we have much more fratures - but here ist the english version [MEDIA]
I haven't made a nuget package out of it yet, but maybe you'll take a look https://github.com/GitHub-TC/EmpyrionScripting/tree/master/EcfParser
The version:1.5.0.0 works fine in the A 12.4.2 Exp i used it on my server with the EmpyrionModHost and the EWA
This are "normal" Empyrion errors ;-) In SinglePlayer you have to deactivate the EAC and then you see something like that 28-11:04:08.858 13_04...
I find this development strange. We give up a clean API interface and recommend seriously that the MOD works directly on the database - OMG :-(
I have in my EmpyrionScriptingMod code for the merge of (Config) .ecf files - your contribution gives me the idea to make it a separate program...
Sorry for ruin your motivation ;-) You can run the EmpyrionScriptingMod in your A12 Exp in Single Player ... or you can join my server if you want.