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It's badly-named "Acceleration" factor. It determines how fast you accelerate when walking/running up to your armor's max speed. It's barely...
Quake's combat was high speed, high mobility combat that involved a great deal of sprinting and jumping with many enemies being melee or firing...
Today's build: The Polaris Industrial Shipyard (POI) [ATTACH] [ATTACH]
SV already get the Long-Range Radar. That's their high CPU, high power consumption scanner. It would hurt immersion more to get to a planet in...