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The Client & Dedicated server will be released when the branch is updated.
There is no need for a report you need to make sure you have opted out of the experimental branch on steam & wait for it to be updated which won't...
A fix for this particular issue will be available soon.
It's possible but without having anything to trigger & analyze it's difficult to say anything really.
When you find an issue please use the template to report it found at the bottom of the first post here:...
When I load into your save game I'm right next to the planet border. See this screenshot for where I mean (the planet "border" line visible in the...
Nothing triggers for me when repeatedly trying this with multiple different item stacks (small & large stacks). Does it only happen with specific...
In the server browser type in 127.0.0.1 then click on connect (works for me for co-op).
Patch: 2021-05-05 v1.4.7 (Build 3283) Fixes: - Fixed dedi server exception - An exploit
Patch: 2021-04-27 v1.4.6 (Build 3282) Changes: - Changed: Players can now respawn on Control Station as additional fallback for Ancient...
If the "Arrival" stars playfield.yaml has this parameter set to false you will not be able to spawn a blueprint there: AllowBlueprintBA: False...
To recover any lost structures the following should help in this situation: In the "Shared folder" of the save game when you go into a entities...
When trying this out in SP & MP (with forced restarts & scheduled restarts for the dedi server with short & long periods of time) the R2T process...
Use 'godmode invisible' type this in the console then press enter: gm iv
Yes the latest EAC update has resolved the issue that was seen with OBS's "Game Capture" mode (Display capture still worked previously though just...
Thanks for the report this will be looked at. What you can do for now is either run the scenario from the standalone dedicated server (add a...
Thanks this appears to be an old issue that will be looked into. To get around it if it happens for you again close the game & restart then load...
Regarding "Explosive devices" & the "Explosive blocks" not dealing any damage to shields this will be addressed in a patch very soon.
A fix for this will be in the next patch.