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A for this will be available in the next release A12.3.2 3024.
Thanks appears to be easy to trigger I'll look into it asap.
I just saw the same behavior also thanks for your efforts I'll look into this.
Is there a way to force this to happen again ? The save appears to be AFTER the issue has triggered ideally really we need BEFORE a bug triggers...
I just tried this in the same build B2997 & nothing that you describe happens for me Traders: [ATTACH] [ATTACH] Teleport before & after: [ATTACH]...
This is a EAC issue which they have been messaged about already feel free to message them also https://www.easy.ac/en-us/support/game/contact/tech/
Thanks I got it we are aware of this error & will try to ave a fix done for it asap.
Can you please attach the client log where the error appears ? The client log folder can be found here: Right click on Empyrion in your steam...
A fix is currently being worked on for this.
I found a way to force it to happen reliably almost ever single try.....after this I don't know of any other way to make the "catapult" trigger &...
Thanks this will be checked out.
There is actually a little something to look at here it will be logged actually to look into when we can. For now for checking out AI turrets I...
As of now there isn't any change on what has already been said https://empyriononline.com/threads/walking-around-on-ships.86127/#post-363449
We are aware of this issue which may be the same or related...
We have a fix incoming for the bike catapulting players away which will be available in the next release.
It would be easier to see anything if you attached a save & leave your character standing next to the vessel.
Strange each time I try it in creative mode it works ok for me
The AI is turned off in creative mode as default. To turn it on type dm into the console: dm then check the AI box.
The fix had to be removed it caused a regression....back to the drawing board....this will be updated again when another fix is ready.