Separate names with a comma.
For the reported issue in the OP in phase 4 the error shouldn't appear as a CoQ anymore. When phase 4 is released please start a completely fresh...
Please recheck in A12 Phase 4 thanks!
Thanks I have something setup that shows this in action. It will be approached when time permits.
@FionnMacCumhaill I found a way to make this reliably trigger: as your vessel shield is taking damage exit back to the main menu then load back...
Thanks I can reproduce the CoQ appearing. Have you touched any of the sliders in the debugmenu specifically "Global time" ? The error appears to...
Part of the problem was making it trigger in debugging for some reason it was more random but with some adjustments made the issue became more...
A fix we have done for this is looking good so far & it should be available in the next A12 release.
Perhaps attach 1 or 2 & can you also try yourself to see if anything triggers again on your end from a backup game ?
Yes I get the error but ideally we would need to be able to have something setup before the CV "vanishing" triggers then trigger the "vanish" to...
Do you know of a way to make this happen again with the same vessels & setup a save game this is reproducible from before the CV vanishes like this ?
Please make sure next time to mention exactly what you did the steps are: Link a container & place items in the connected toolbar Create a backup...
When "returning" in this use case the items that were in the tool bar will be put back into the container. Testing this out I didn't loose any...
Thanks for all the info I'll take a look first thing tomorrow. Just to ask you have you experienced this same behavior in A11 also ? at a first...
@boolybooly @Qoonpooka @dispereo sorry for the inconveniences caused by this issue we will be trying to get rid of it in A12. The only way to get...
Thanks for the blueprint it will be looked into.
Please retest in the next EXP release phase 4 the exceptions in the logs have been fixed.
Hey can this be disconnected form the PC when trying again in the same save or a new one ? " Joystick disconnected ("CH PRO PEDALS USB ")....
Hi we are aware of this https://empyriononline.com/threads/powering-up-the-ship-p-closes-shutter-doors-without-any-animation.92312/ I'm not sure...
Hi do you know how this can be reproduced again starting with a use case before the terrain appears like this ?
Which playfield was this on ? What is your steam id ?