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I've been sick with a cold so not much progress the last 2 days. :( I did manage to work on this moon: [ATTACH] [ATTACH] I call it a metallic...
Yeah that will happen with a lot of POIs though.
I left that in cause I thought it was kind of creepy that a dead alien falls on your head. :D There may be an update for that particular POI coming.
This would have been better if the original poster explained their ideas with some MS paint mockups or examples from other games for the...
Wish it was an option in video settings.
No one is being hostile with you, they just disagree with you, as do I. Since you are now leaving (and that's fine) I'll post this for the...
Sorry I am still confused. Space Engineers literally has several pages of options and sliders, something like 30 of them. Are you asking for...
Volumetric lighting can look awesome, in the right places. I just wish we could turn it on or off in the control panel on a per-light basis.
The game is meant to be played the way you want to play it, whether that includes things like hunger and environmental impacts, mass/volume, cpu,...
Looking really good so far!
A name that Terrans gave it. An alien name that was loosely translated into English and Nautilus is the closest word (the alien name references a...
Awesome updates! I can't wait to start working on the alpha 12 missions with this. :D
Alpha 12 will also have adjustable turning speeds for ships which will help.
There's a reason the colonists turned on each other. :eek:
@Fenra369 and @Ravis You both did a great job and the custom POIs for them are really cool and I'll be adding them to the scenario. I want to...
What an adventure! :D Today I find myself in a creative game on this planet: [ATTACH]
Got a lot of work to do for Project Eden to get it ready for Alpha 12!
You can use almost any number for a seed. There might be a max character length though. Just put in a random number. Starting a new game with a...
The "spawn name" can be a lot longer than the filename I've noticed.
They are the same texture. Some block shapes squeeze or stretch the texture shown on some of their faces and that's what you're seeing there.