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Yup known issue I've submitted a bug report on. As a workaround you have to copy the trader file from the scenario over into the configuration...
That's a slightly modified version of the default starter moon so it shouldn't cause any map issues and I just tested the scenario the other day...
It allows you to spawn POIs around other POIs. Look at the random tribal villages and crop fields on the Temperate planet as an example. The game...
Either this forum section or the ssg-qa channel on the official discord.
Short teaser video of a new Crystalline Moon variation coming next update. :D Spoiler warning, of course: [MEDIA]
Made a quick video of the new rare Crystalline Moon variation that will be in the next update for my scenario. :D Obligatory spoiler warning:...
Finished a rocky variation of the desert planet. Doesn't have a full custom POI set yet but it does have a few unique custom POIs. Nothing too...
Yes that should work. Think of it this way: the game doesn't know which parts of your blueprint are underground and which are above ground, so the...
Look forward to seeing it! So awesome to hear that more people are interested in making scenarios.
Are you using random generation for your scenario (uses a solarsystemconfig.yaml file) or static generation (uses a sectors.yaml with fixed planet...
Playing around with the texture editor. [ATTACH] [ATTACH] [ATTACH]
This looks amazing.
Thanks for the info! It's a starting point. Hopefully we can get multiple patrol vessels working well on planets because it could make for some...
Yup they're meant as hotsprings of sorts. :D I made that planet based on an idea from my brother and on the old Sienna starter planet that we both...
I thought that first screenshot was from a movie or something. Really cool looking!
It looks awesome! Very creative use for the rock textures there!
The newer plain emissive xenosteel texture makes great slime. :D
Saw a pretty moonrise: [ATTACH]
Yeah the base in that scenario is a POI.
Looking good so far!