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I think I know, what's the issue. If you are working in default single player random game, you need to edit the playfield_debug.yaml found in...
Imagine each ground voxel as a cube, you can apply two top texture slots and two side texture slots max, and occurence probability / mix....
It still looks like a resource texture, but grey-blueish veins similar to iron, if i remember correctly. I had that happen to me for Erestrum...
Works fine for me. [ATTACH] /jmc
If you add more than 4 different resources, the game applias a 'generic' resource texture to the other resources. /jmc
No, I tested with 'Lava', that should be the planet as far as i know. :) MoonLava is further below. But the principle stays the same anyway....
Yeah sorry. The game only supports 12 texture slots for terrain and 4 for resources. 0-11 ... ground textures 12-15 ... resource textures. /jmc
Aitis, Akua? Are you working with pre Alpha 8 playfields? Nowadays they are just called TemperateStarter and Lava. :) But I tested it with...
You can zip your playfield folder and upload it here. Then I'll check it out, if I can find the reason. /jmc
Could be a couple of reasons. * Did the tool copy the biome? Is it now listed correctly in the yaml? * Are you working with the playfield.yaml or...
Yes that's possible. You need to start EPD two times. In one you open the source playfield, in the other the destination playfield. * In the...
Tried to change and remove weather/effects. Worked as expected for me. Could you please upload the zipped playfield folder here. Then I can check...
UPDATE (v1.57.4) Alpha 8.5.0 ready Just a quick update for Alpha 8.5. CHANGES: added missing music tracks added WaterProb and PVPProb to...
The only way to limit access to a playfield is via instances, but I'm no expert in setting those up. :) /jmc
That should not happen. :) I just tried @TK85 s playfield and it opens just fine in EPD without any errors. Do you have the latest version? Line...
Strange. Works fine for me. Put it in the Content/Prefabs folder. Clicked 'ReImport all Prefabs'. There it was. [ATTACH] Then I deleted the...
I just exported a static yaml from TemperateStarter and it did not produce any pre-flight errors. I guess you just opened the static file (via...
That's basically intended behaviour. In EPD you work on playfield.yaml, _static and _dynamic at the same time. So properties that exist both in...
Thx for the report. Not really sure right now myself, if those are part of static or dynamic, will check. :) /jmc
First thing I see is that Type is set to omgdoomed. Needs to be BA_Player instead. POIs: - Type: BA_Player Name: [omgdoomed] DisplayName:...