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There's a difference between textures for pre built assets, and those that need to be dynamically applied while in game by players. It's likely...
Would be nice if there were bigger turrets too. I'd take a 5x5 rocket turret that did more damage than the standard 3x3 ones.
It's not too hard to design missions for coop or MP compared to SP. If anything, adding the necessary checks will make it less likely for missions...
Not to mention player blueprints too.
It's desync. Move away from the area (outside render range and then some) and then come back.
No. We do not have access to anything regarding turret AI.
There's no way to add custom textures to the standard block shapes.
This is amazing! And really big thanks to bOBaN for the models!
A couple of the turrets I have them set to ai only control because it might be too easy to use them to shoot out the core of a base.
You salvage it so you can build a space worthy SV.
Did you have the CPU to add them?
Patrol vessels cannot be captured. What you found was not a patrol vessel, it was an actual CV. :D
One of the posts above shows how you can remove servers from your history. But you cannot remove servers from the main server list.
Akevabanshee created the ship. I made the effect. :D
Reloading probably causes the same despawn behavior then. It's hard coded.
Patrol vessels usually despawn if you don't leave their original core and you leave render range.
NO.
Does your base have a shield on? Try turning it off. If you hit N to bring up the build menu is "connect to xxxx" enabled? Maybe try disabling it...
You are mistaken. Scenarios are merely a set of various custom configs. They can be quite complex, but they are still just configs. We do not...
Hit scan weapons should always fire at the target (assuming they can aim and track it). The visuals won't always match up however.