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There's several ways I've been thinking of "hiding" buried POIs: Low MapDistance: they show up on the detector, but they don't get discovered...
It's really put a hamper in my POI designing at the moment. I don't know if existing blueprints will need to manually be fixed or if the fix will...
You can't see through the ice. :( You can bury POIs underground though. :D
Looks like the same problem as here: https://empyriononline.com/threads/floating-pois-not-fixed.61771/
Just noticed this affected one of my custom POIs that hasn't been edited since May 30th.
Optimization and performance is a big concern for them I think. While I try to keep performance in mind when creating planets and POIs, my...
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"Imagination will often carry us to worlds that never were. But without it we go nowhere." -Carl Sagan [ATTACH]
Sorry for the screenshot spam but it's just so pretty... [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Well since I can't work on POIs due to the floating POI bug, I'm working on this ice planet some more :D [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Reposted the bug report on it: https://empyriononline.com/threads/floating-pois-not-fixed.61771/
Repost of previous bug report. The bug was marked fixed in the experimental update notes and in the bug report but it's still happening on the...
There is a glitch in the matrix. :D
The size of the interior probably caused it to bug out a bit.
That looks really cool! Love it so far. No idea about the O2 though. :(
Continued evolution of the "accident": [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
The playfield and/or the scenario's random solar system config. However the game difficulty settings also affect creature health and damage.
NPC health is in example_config.ecf. The level of the mob also affects health, up to 2.5x damage and health at level 10.
For example, this blueprint has an offset of -1, so it should be buried half a block into the ground, yet it decides to float midair. :mad: [ATTACH]