Not a bug Armor Boosters Disappearing

Discussion in 'Archive (Read Only)' started by Panzer94, Apr 16, 2023.

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  1. Panzer94

    Panzer94 Ensign

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    For more information see here Bug Report Template

    Build:1.9.10 4131
    Mode: Survival
    Mode: Singleplayer

    SERVER NAME: Singleplayer
    SEED-ID:575561

    If applicable:
    MODIFIED PLAYFIELDS:

    Reproducibility: Always
    Severity: Minor

    Type: Player Armor/Armor Booster

    Summary: Armor Boosters in slots 5 & 6 disappear whenever I reload the game.

    Description: If I put any type of armor boosters into slots 5 or 6 on my heavy armor, they disappear. Slots 1-4 stay just fine though. I can equip them and they work just fine, it's just when I leave and reload the game that they disappear completely. This was also a problem when I had 1.9.4 just a couple days ago and 1.9.10 didn't fix it like I hoped. I do have modified ecf files, but this wasn't a problem until about a week ago and I've had the same ecfs for quite awhile now. Here's my ecf regarding heavy armor. Please let me know if there's anything that would make this happen.
    { +Item Id: 602, Name: ArmorHeavy
    Class: Armor
    RecipeName: HeavyArmor
    MarketPrice: 90000, display: true
    Meshfile: Entities/Misc/DummyPrefab
    DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
    Material: metal
    Mass: 52, type: float, display: false, formatter: Kilogram
    Volume: 41, type: float, display: true, formatter: Liter
    VolumeCapacity: 1000, type: float, display: true, formatter: Liter
    HoldType: 0
    StackSize: 1
    Canhold: false
    Category: Weapons/Items
    Info: bkiPlayerArmor, display: true

    Durability: 3000, display: true
    DegradationFac: 0.08, type: float, display: false # do not display anymore
    Oxygen: 1000, type: int, display: true
    Armor: 1000, type: int, display: true
    Heat: 55, type: int, display: true
    Cold: 55, type: int, display: true
    Radiation: 16, type: int, display: true
    FallDamageFac: 0.5, type: float, display: true
    PowerFac: 0.43, type: float, display: true # better: 0.085
    SpeedFac: 0.5, type: float, display: true # better: 0.085
    JumpFac: 0.35, type: float, display: true
    JetpackFac: 0.34, type: float, display: true
    FoodFac: 2.5, type: float, display: true
    StaminaFac: 1.2, type: float, display: true
    NrSlots: 6, type: int, display: true
    SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
    }

    Steps to Reproduce:
    1)Equip armor boosters to slots 5 & 6.
    2)Leave the game.
    3)Reload the game.

    Screenshots, Crash Logs, any other Relevant Information or Download links:
     
    #1
  2. TwitchyJ

    TwitchyJ Commander

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    Armor only allows 4 slots and has always been that way.
    If you modify the config files to allow more than 4 the game deletes everything after the 4th on restart.
    This has always been a known limitation and NOT a bug.

    This is a result of modding and not a bug. The devs intend for there to only be 4 working slots max.
    Edit
    They have classified this as not a bug multiple times in the past.

    Here is one other report where it was marked as not a bug. There were others too.
    https://empyriononline.com/threads/boosters-go-missing-from-equiped-armor-7200.92496/#post-390370
     
    #2
    Last edited: Apr 16, 2023
    Germanicus and ravien_ff like this.
  3. TwitchyJ

    TwitchyJ Commander

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    In the future, the devs only classify things as a bug if you can replicate it in a 100% vanilla game.
    They do not bug fix mods typically, and since this is a mod they typically won't touch it.

    Since no armor has more than 4 slots in vanilla then you can't possibly replicate it in a vanilla game......
     
    #3
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