Assistance with a custom faction

Discussion in 'Planets & Playfields' started by Brehon, Mar 13, 2022.

  1. Brehon

    Brehon Lieutenant

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    Current Problem: New custom faction has ben added. It will not show an influence bubble (territory) in the Galaxy Map. It shows up in legend with the color I gave it and appears to show everywhere else it is supposed to.

    In Galaxy Config:

    Code:
     
    { Child Territory_12 #Universe Command
        Faction: UniCom
        Center: "75, 50, 71"
        Radius: 60
     }
    
    I attempted to add this, wondering if it needed a star area to attached to

    Code:
    { Child StarRegion_19
        Name: "UniCom Homeworld"
        Shape: Elliptical
        Position: "75, 50, 71"
        TotalSpawnCount: 1
        UseDefaultStarDef: true
      }
    
    This is what I have in my Faction file:

    Code:
    { Faction Id: 31, Name: "UniCom"               # Resurgence - Miliary
      Abbrev: UNI
      Color: "0.9, 0.8, 0.0"
      Reputation: true
      OmitMapLegend: false
      ClaimTerritory: true
      Discovery: false
    }
    
    I'm at a real loss here :(
     
    #1
  2. Gamers_Cafe

    Gamers_Cafe Ensign

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    In Galaxy Config Should have stars for a start, i see that you are using default but it is sometimes to use your own version.

    Code:
    { Child StarRegion_19
       Name: "UniCom Homeworld"
       Shape: Elliptical
       Position: "75, 50, 71"
       TotalSpawnCount: 1
       UseDefaultStarDef: true
        StarClass_1: PegasusIGO, param1: ""
        StarClass_2: PegasusIGB, param1: ""
        StarClass_3: PegasusIGA, param1: ""
        StarClass_4: PegasusIGF, param1: ""
        StarClass_5: PegasusIGG, param1: ""
        StarClass_6: PegasusIGK, param1: ""
        StarClass_7: PegasusIGM, param1: ""
        StarClass_8: PegasusIGN, param1: ""
        StarClass_9: PegasusIGBH, param1: ""
      }
    Also you should set your star for the homeworld too

    Code:
    Also you should set your star for the homeworld too
    
    # Type M
    { GalaxyConfig, Name: Wraith Homeworld
      StarClass: WraithHomeSystem
      Model: SunGeneric
      Probability: 1
      SizeClass: 9
      Color: "0.97,0.64,0.19"
      SurfaceTemperature: "2500, 4000"
      Mass: 0.3
      Radius: 0.4
      Luminosity: 0.002
      ColorName: Red
      Age: 200
      InnerSystem: "5, 41"
      HabitableHot: "42, 45"
      HabitableTemperate: "46, 50"
      HabitableCold: "51, 54"
      OuterSystem: "55, 95"
      Description: "The home system and cradle of the Wraith civilization. Long lost race of humanoid people who have mystiously disappeared."
      GalaxySpawnAmount: 0
    }
    You then should make a file called SolarSystemConfigWraithHome and put it in the RandomPresets as well as make a bunch of files called;

    SolarSystemConfigPegasusIGBH
    SolarSystemConfigPegasusIGF
    SolarSystemConfigPegasusIGG
    SolarSystemConfigPegasusIGK
    SolarSystemConfigPegasusIGM
    SolarSystemConfigPegasusIGN
    SolarSystemConfigPegasusIGO

    I would suggest looking at Reforged Eden to see how they work
     
    #2
    Last edited: Mar 14, 2022
  3. Brehon

    Brehon Lieutenant

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    I will see if those settings are somehow blocking it. I have done the RandomPresets without any changes. The new faction works everywhere else (and everything else on it works). Only the control sphere isn't showing.

    I am wondering if the system is only allowing the games preset ones to show on the Galaxy Map (control sphere). That used to be the case but I thought that changed.
     
    #3
  4. Brehon

    Brehon Lieutenant

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    Bah, I skipped a number ;(
     
    #4
  5. Fenra369

    Fenra369 Commander

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    Another thing to consider for your custom faction that should also be defined is DefReputation and FactionWarfare ECFs. Pretty self explainitory by the name, that they define what the rep gains look like as well as how they would deal with defending their POIs/territory. It's a simply copy/paste to add new entries from vanilla. I would take heed to be careful in defining any reinforcement prefabs tho. These prefabs must work well as a NPC ship, as they are treated as such in the game.
     
    #5

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