Here is a starter base I created for version 8.0.x. https://steamcommunity.com/sharedfiles/filedetails/?id=1382232895
hello to all of you here is my CV conversion to base. with permission from original author of the ship i made base conversion you can find it on steam workshop as well look for Mithra derelic. Hope you like it https://www.dropbox.com/s/qnsf0b27wvft5cz/Mithra Aftercrash.rar?dl=0
Base include short information about danger involved in reconstructing some part of it as well as some historical information
Starter BA (level 3, Tier 1) More photos, infos and download link: Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1381522668 Big thanks to @Kieve for some tips!
Feel free to use my bases from my scenario, Conflict Arms. You will have to remove the traders/spawners/etc for other purposes. Feel free to change them into whatever you'd like. Screenshots are in the Conflict Arms scenario thread. They might be impractical to put into the game but I think they are awesome so I wanted to post them anyway. I'll only upload one OriginCentre as they are exactly the same, structure-wise, with only minor origin differences. Enjoy!
I finally finished project of very high base. Reaching top with internal SV elevator takes seconds. Hangar doors work as docking points - allows sv to stop at selected floor. SV elevator generally works fine, just needs precise positioning at ground level and slowing down before docking. Funny thing is that core is so high that base is drone proof. I need to do tests with Patrol CV. Base: https://steamcommunity.com/sharedfiles/filedetails/?id=1421401721 Elevator: https://steamcommunity.com/sharedfiles/filedetails/?id=1421402107 SV Elevator:
Semi higher cost than a starter base, i removed the ATM rep bay/locker and furnace, (and solar panels as well to limit the foot print \ placing.) to keep the costs down to a sane level (Its why it has an L, for light ) https://steamcommunity.com/sharedfiles/filedetails/?id=1423816647
Have a space base: The Haast-Crowsnest-A8 It's a rework of an earlier base of mine to be 8.0 compliant with full solar generation, ventilation, NPC layout and so on.
I took the excellent Argentspire Reginery add on, and turned it into a quad furnace setup. Now it feels like the kind of high power metal munching plant it should be. Argentspire Quad Refinery
I just finished a massive update to Nexus Station. I completely overhauled the station's city levels and added some new stuff like a water/air processing plant and station laundry room, a subway system(with monorail car), added lots of place name signs, lights, npcs, and altered or redesigned portions of the station. Watch out for any stray xenomorphs running around. Spoiler