Tried to use this in the current version (1.11.7, no DLC) and got the following error: Code: Version: v1.11.7 4480, RAM: 64 GB ---- Initialize engine version: 2022.3.22f1 (887be4894c44) Version: Direct3D 11.0 [level 11.1] IndexOutOfRangeException: Index was outside the bounds of the array. at Assembly-CSharp.PathViewType.QuoteNode () [0x0001f] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp.PathViewType.EditActivity () [0x00008] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp.PcitureTree.EnablePage () [0x0001a] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp.PcitureTree.InsertProcess (System.Collections.Generic.List`1[T] , Assembly-CSharp.DialogLoader ) [0x0006a] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp.ActionInvoker.EditAssembly (System.String , Assembly-CSharp.DialogLoader , System.Collections.Generic.List`1[System.String]& ) [0x0007b] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp.ActionInvoker.FreeContext (System.String , Assembly-CSharp.FunctionProvider , System.Collections.Generic.List`1[System.String]& ) [0x0002a] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp.DomainLayoutViewType.FormatPartition (System.String , System.Boolean ) [0x00080] in <2387ce0822d24ebcbe181874328d5d92>:0 at Assembly-CSharp. The shapes window did seem to still work after this so maybe it's not that big of an issue. The changes you've made look great and very intuitive, hopefully I won't break anything by continuing to use it
Hmm, not entirely sure that's related to the block window but it might be. Out of curiosity, did you use the BBSW 1.3 zip on the main post or the 1.4 Beta zip on the last post? I haven't been able to test the 1.4 beta file on an install without the DLC purchased yet.
The error popped up when I ran the shapeswdw r command. I was attempting to use the 1.3 file, not the 1.4.
Un believable, I'd just been thinking about blocks missing for a project I'd started and looked for resources in the workshop, then I wondered about searching for the Blocks mod that I remembered seeing a while ago but just didn't know how I was gonna search for it here, so I signed in and there was ONE alert... yup it was this one!... Blessed