Big Game Plans, but remember...

Discussion in 'FAQ & Feedback' started by Villages, Mar 7, 2020.

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  1. Villages

    Villages Ensign

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    To keep simple choices available to anyone who plays.
    Which so far, the Devs are doing in a fine manner!
    Some players are new, so simple style, easy games are important for them to learn.

    Example: Photoshop is so huge in capabilities, you'd need a college course to touch on all it's depth.
    Yet, it's fairly easy to use at low levels. You can learn on a "need to" basis.

    As Empyrion grows to include many new advanced capabilities, it's very good to be able to choose
    at what level you wish to play.
    In both single player, and dedicated server design.
    For instance, if I want to design a server with no CPU, O2, Food production, Base attacks, etc.
    Because, some may like to play a relaxed, easy game after a hard day's at work, while others prefer an all out
    assault on the senses!
    Devs: remember to keep the level of play flexible.
    Thanks for my favorite game!
     
    #1
    runlykhel likes this.
  2. xiaojie233

    xiaojie233 Commander

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    Yes,I think EGS need to make a balance between easy and complex.
     
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