In BlockConfig.ecf (Be it a scenario override for example) you can set a dialogue state name (e.g D_STATE) that should correspond to a defined Dialogue block's Name attribute in Dialogues.ecf file using the ExecuteOnActivate attribute of the ecf block defining the game block. Then by facing the block and pressing 'F' the dialogue should execute. I have tried both Dedicated Server with a client and also SP. Using the console 'ds <state>' I was able to get the output for the state in the terminal, but if I press 'F' on a placed block the game starts a dialog but nothing happens. The log file says: Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/MonoBleedingEdge/data-000001DE003CA010.dll Every time with a different dll name, and this folder doesn't even exist. if console run 'ds reload' it stops the non visible state and I can reproduce the Fallback handler error. Any ideas?