I would be happy to pay full mat cost for a cube. but when i place it i would expect the part to be accurate in both mass and HP. I would just say i placed a cube and cut it to shape. losing the waste, I don't recycle..
How about a device for HVs that, when mining dirt, sifts out the minute traces of resources in the soil, so even when the deposits are depleted, some resources can be found. It could be limited to what's available on the planet, or just core elements (Iron, Silicon, Copper, Cobalt, Magnesium). This shouldn't be a small device either, maybe 4x8x4 or 5x10x5.
New blocks: We have the long thin square pillar (corner pillar) - replicate this but same color/look of the window group We have the long thin square pillar - please give us a triangle copy of this so that it looks like a bevel We have the long thin square pillar - but it is only for corners, allow a state where it is center of the block versus just corner. Give us size of the round pillars with the T and Corner blocks, and then a block that transitions from small -> medium and then medium-> large cylinders. Allow "wall section" bounding boxes to be ignored for lights/flares. Allow lights to be fixed to either face of the wall section or to the full bock on the empty sections of the square. This would also be useful for windows/shutters/walkways Additional nice to have - permit lights to adjust to the plane they are set against, for example on angled blocks, have the square light fix to the angle and adjust direction. Add/allow walkway rails to be 2 seconds per block so you do not burn 3 blocks to get a walkway and rails on both sides. Repair block enhancements: add a material cost for repair blocks [ special container, or a single that will pull smelted blocks think constructor like] add configurable option for admins to allow more than 1 repair per ba/cv - cv should permit at least 2 (1 hv/1 sv) either by increasing count, or but unique block one for sv one for hv. BA should allow 3, 1 for each type, or just generic where the qty is 3. add an additional "Destroyed state" for all blocks [don't panic] which is actually invisible - that way repairs still know the block exists and draws from the resource pool. add a drone station similar to ventilator that would repair a base within a certain area - often damage happens in areas we cant reach or even know where it exists within our bases. Conveyors - I don't care if they are nothing more than display as phase 1, give us straight blocks, "y/t" blocks, and hoppers. Maybe phase 1.5 is adjacent blocks act as single storage - for example: constructor -> conveyor -> cargo container with ore = usable by constructor. Eventually some logic where we could develop signal logic of transport from container to container would of course be a nice to have, even if we can have drones isolated to one room where we say "move copper from smelter to conveyor" we just create rules/signal logic to point a to point b move things. Scanner block for vehicles/tricorder type for tool - really dislike being able to fly around a planet and go "hey there is ore over there" when it is under ground. If it was above ground sure. Give us a hot/cold location mechanism. This is particularly useful in asteroid belts where you can fly for hours to find the resources. -Izz
For armor lockers, I really wish it would remember the state of your helmet (on/off) when swapping armors. Minor QOL fix
Would really like to have tool(s) to be used on a BA to completely auto-repair as well as replace missing parts. The BA is blueprinted so the information to make it whole does exist. Those roaming planet defense CVs can easily turn your BA into swiss cheese.
I am surprised that no radiation protection was built into existing blocks or by adding new blocks. And that is what I want. A new plastic block designed to block radiation reference ([SV/HV, CV/BA] clear or solid, armored or not and the thickness of a window block). Airtight of course. Gimmie!
I want this idea, but as a base object. A fairly expensive to build, power hungry to use deep core miner that a base could deploy to extract materials.
I've made similar things using truss blocks as rails and then regular blocks to make the beam/crane. What I'm lacking is a crane hook.
Although, a lot of Deco issues could be eliminated if the "big blocks for this and small blocks for that" rule was done away with, and we could use both on everything. Then add more types of blocks, or even the option of dynamic blocks as has been suggested. Then we can just build many deco items like cranes and (non-animated) antennas ourselves.
We as a clan could benefit from one of the deco consoles to be accessed and have a word-pad like interface where we (for instance) can keep a log of all the different planets we have visited, the conditions and resources there. It can also be used to write messages to clan members who are online on different times. We can now only use LCD displays to do this which is not optimal. I think this relatively simple addition can help and makes some deco parts actually usefull to have
how about allowing us to add a blueprint to either the repair bay or your drone or preferably both and the space necessary in the repair bay to add resources/items needed to fix back to blueprint spec. also enable the repair bay to be set to recover - you park a HV, SV or CV on it and it will begin to break it down into parts - disassemble or deconstruct settings and a configurable amount of storage assigned (link to up to 8 cargo boxes)
Two things I'd love to see: 1) "Shore Power" block. Should operate like the repair bay; function: when a CV is on top/against it, it would take over providing power to the vessel, in other words, the CV's generators would be shut down, and your base's generators would then provide power to the ship. Reasoning is that I have a decent fleet of CV's sitting around at my base, and I'd love to be able to say, keep the lights and ventilators on so the grow plots keep growing, and the fridges keep fridging, without the need to refuel each CV every so often. I'm docked at my base, after all... 2) Recycling device. Throw in components (steel plates, electronics, etc.) and it will melt them down and convert them back to ingots. Not at a 1:1 rate, but let's say 50% of the original source ingots are returned. Often I find myself having too much of a given block that I'd love to be able to convert to ingots so I can re-use all of it, instead of just having cargo boxes full of random junk that sits there for weeks going unused. Could even be a tiered device where you can unlock the early version at a reasonably low level (but it only returns, say, 15% of ingots), and then a T2 and T3 version with higher yields.
I for one would love to see some "Deco packs" I.e Biological tech ( organic cannons, pulsating fuel tanks e.t.c) galf the aliens show no signs of tech but are on all planets ( overseer, assasin e.t.c) More industrial equipment, even if only for show, animated would be excellent Cranes Conveyor belts Mrchanical arms, ( like the ones for building cars) Barrels of hazardous waste Whole walls of gizmos, gadgets and machines that go "ping" ( maybe like 1x4 blocks /2x4 & 3x4) Science Lab table with beakers and bubbling flasks e.t.c - future Frankenstein style Autopsy table ( with/ without specimens) Ambience and mood Flickering lights Dead bodys Rubbish, scattered papers, broken old dusty computers, infact everything above in a damaged/ old state The animal skeletons used for planrt decorations Textures Scratch marks Bullet holes/ plasma burns e.t.c Blood stains Ill add more as I think if them
I really wish we could put lights on half blocks. To me one block height rooms (2 meters) are too low and 2 block rooms are too tall (4 meters). If I could use half blocks as the ceiling (3 meters) and still put lights on them I would be in heaven.
Please add the ability to shift textures as we can shift symbols. For symmetry sake, I would like to have the ability to place two control panel textures facing the same direction, regardless of the shape of the block (ie. two steel corner blocks currently will have a different pattern direction if placed back to back). Also, I'd like to see the base/ship exterior turrets (plasma, laser, etc) grouped differently than the sentry turrets. Nothing pains me more than setting my artillery cannon to take out turrets and have it start blowing a hole in the side of a ship because the sentry turret on the back corner is closer than the plasma cannon that just torched my front thruster. Or at least have them unable to fire on turrets not in LoS.. in fact, the player turrets won't fire on a plasma cannon that isn't in Los, so why DOES it try to destroy half the ship over a sentry turret?? Lastly, rotating blocks, for ship design. It would be nice to see "floating" spikes rotating on the front/back of a vessel.
Really would like to see the (already mentioned) Fire and torch deco. They should project light to act a replacement for high tech lights. Allows for more authentic for low tech POI's on planets. Also would like to see an auto crossbow to replace the sentry turret. Wooden stake block (for pit raps etc) Let have planets with locals who do not have the technology level! Give us some variety and theme.. (add in subaquatic vessels and critters in 7.0 and we have a much more diverse universe)
I want U shaped thin block for corridors, it also decrease the number of block required since you only need top and bottom to make a corridor.