Filed / Tracking Blueprint becomes corrupt adding BA Teleporter [01124]

Discussion in 'Tracking / Filed' started by Fenra369, Sep 7, 2023.

  1. Fenra369

    Fenra369 Commander

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    For more information see here Bug Report Template

    Build: 4243
    Mode: Any
    Mode: Any

    SERVER NAME: Star Wars Rising Hope Server
    SEED-ID:

    If applicable:
    MODIFIED PLAYFIELDS: Yes

    Reproducibility: Always
    Severity: Minor

    Type: Blueprint Corruption

    Summary: Blueprint becomes corrupt when clearing pivot point

    Description: I have two prefabs I have been building, one of which works fine and the other is corrupted. The only change is I added a base teleporter to one and saved it. It become corrupt after, and I've been able to reproduce this now twice under the same conditions in Creative. It also is corrupted in a survival game as well when used as a prefab.

    EDIT: Discovered this is due to clearing pivot point for some reason. Unknown why it corrupts the file.

    Steps to Reproduce:
    1) Load creative
    2) Spawn _Clean prefab, it should load fine
    3) Spawn LargeShipyard prefab, will become corrupt and cause errors
    4) In a new creative, spawn the clean prefab, and place a single BA Teleporter, overwrite the large shipyard file (or clean file) *with clear pivot*
    5) Spawning the file in step 4, issue reoccurs

    Screenshots, Crash Logs, any other Relevant Information or Download links:
     

    Attached Files:

    #1
    Last edited: Sep 30, 2023

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