For more information see here Bug Report Template Build: 4243 Mode: Any Mode: Any SERVER NAME: Star Wars Rising Hope Server SEED-ID: If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Minor Type: Blueprint Corruption Summary: Blueprint becomes corrupt when clearing pivot point Description: I have two prefabs I have been building, one of which works fine and the other is corrupted. The only change is I added a base teleporter to one and saved it. It become corrupt after, and I've been able to reproduce this now twice under the same conditions in Creative. It also is corrupted in a survival game as well when used as a prefab. EDIT: Discovered this is due to clearing pivot point for some reason. Unknown why it corrupts the file. Steps to Reproduce: 1) Load creative 2) Spawn _Clean prefab, it should load fine 3) Spawn LargeShipyard prefab, will become corrupt and cause errors 4) In a new creative, spawn the clean prefab, and place a single BA Teleporter, overwrite the large shipyard file (or clean file) *with clear pivot* 5) Spawning the file in step 4, issue reoccurs Screenshots, Crash Logs, any other Relevant Information or Download links: