PLZ Retest and Re-Report BUG completely spawned hovercraft disappeared in survival Akua

Discussion in 'Archive (Read Only)' started by gnarlyCrone, Mar 10, 2023.

  1. gnarlyCrone

    gnarlyCrone Ensign

    Joined:
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    For more information see here Bug Report Template

    Build: 4019
    Mode:
    Mode:

    SERVER NAME:
    SEED-ID:

    If applicable:
    MODIFIED PLAYFIELDS:

    Reproducibility:
    Severity: major problem

    Type: blueprint disappeared with internal error

    Summary: built from stock blueprints spawned and then disappeared

    Description: I am a beginning player, playing in single player survival. I have been using the motorbike but I wanted to build a hovercraft. I searched the stock blueprints and found one that looked appropriate. I loaded it into the factory, added all of the materials. Then I spawned it in just fine. It needed fuel so I left it on the ground outside my base and went to get fuel. When I came back, the vessel had vanished. I looked in the blueprints and the spawn button was highlighted. Being a new player, I thought maybe pressing it would recover my hovercraft. But when I pressed it, it said "internal error" and said it generated an email, however no email appeared or was accessible. (I use gmail).

    So now, I have no hovercraft and have lost all the materials I put into it.

    Steps to Reproduce:
    1)
    2)
    3)

    Screenshots, Crash Logs, any other Relevant Information or Download links:
    Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed'
    Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc'
    Initialize engine version: 2022.1.24f1 (709dddfb713f)
    [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1; jobified=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204)
    Vendor: NVIDIA
    VRAM: 24340 MB
    Driver: 31.0.15.3118
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.194 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 10.291300 ms
    10-18:34:05.530 10_34 -LOG- GameLoader.Awake Jobs: 5
    10-18:34:05.573 10_34 -LOG- *************************************************************************
    10-18:34:05.573 10_34 -LOG- Empyrion - Galactic Survival
    10-18:34:05.573 10_34 -LOG- Version: v1.9.4
    10-18:34:05.574 10_34 -LOG- Build: 4019
    10-18:34:05.574 10_34 -LOG- Platform: Win, 64 Bit
    10-18:34:05.574 10_34 -LOG- OS: Windows 11 (10.0.22621) 64bit
    10-18:34:05.574 10_34 -LOG- DRAM: 65211
    10-18:34:05.574 10_34 -LOG- CPU: 11th Gen Intel(R) Core(TM) i9-11900F @ 2.50GHz
    10-18:34:05.574 10_34 -LOG- Freq: 2496
    10-18:34:05.574 10_34 -LOG- Cores: 16
    10-18:34:05.574 10_34 -LOG- Gfx: NVIDIA GeForce RTX 3090
    10-18:34:05.575 10_34 -LOG- VRAM: 24340
    10-18:34:05.576 10_34 -LOG- SL: 5
    10-18:34:05.577 10_34 -LOG- Force DX9: False
    10-18:34:05.577 10_34 -LOG- Instancing: True
    10-18:34:05.578 10_34 -LOG- TimeZone: -08:00
    10-18:34:05.578 10_34 -LOG- Culture: en-CA
    10-18:34:05.578 10_34 -LOG- Last build: 4019
    10-18:34:05.580 10_34 -LOG- Build: Release (logCollection)
    10-18:34:05.582 10_34 -LOG- MainThreadId: 29188
    10-18:34:05.582 10_34 -LOG- *************************************************************************
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    Setting up 8 worker threads for Enlighten.
    UnloadTime: 7.747000 ms
    10-18:34:06.338 10_34 -LOG- Args: Client/Empyrion.exe -popupwindow -logFile ../Logs/4019/Client_230310-103403-38.log
    Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 8055.
    Total: 4.712700 ms (FindLiveObjects: 0.441000 ms CreateObjectMapping: 0.369900 ms MarkObjects: 3.763000 ms DeleteObjects: 0.138000 ms)
    10-18:34:09.509 10_34 -LOG- Local player 76561197972691106/'gnarlyCrone'
    Initializing with custom id: 76561197972691106
    10-18:34:11.186 10_34 -WRN- EOS Log: EOS SDK Analytics disabled for route [1].
    10-18:34:43.680 10_34 -LOG- Starting SP/MP game
    10-18:34:43.684 10_34 -LOG- Save game version v1.9.4, Build 4019
    10-18:34:43.691 10_34 -LOG- Playing scenario 'Default Random'
    10-18:34:43.735 10_34 -LOG- Loaded icons into atlas. Time=39ms
    10-18:34:46.045 10_34 -LOG- Voxelizing took 53ms, voxels=17040, shapes=359, mem=80kB
    10-18:34:48.358 10_34 -LOG- Task Type=handlerSet ThreadId=21864 ManagedId=17
    10-18:34:49.381 10_34 -LOG- Init: game=My New Home, mode=nextOutput, global seed=146543, playfield=Akua
    10-18:34:49.807 10_34 -LOG- Loading 1638 BP headers took 424ms
    10-18:34:50.586 10_34 -LOG- Loaded sector file C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/My New Home/Sectors/Sectors.yaml with 43 playfields, needed 763ms
    10-18:34:50.742 10_34 -LOG- Generating stars=13107 took 152
    10-18:34:50.747 10_34 -LOG- Caching of BAI Behavior trees: 4 ms Memory: 0.113 MB
    10-18:34:50.776 10_34 -LOG- Task Type=windowPosition ThreadId=1044 ManagedId=23
    10-18:34:50.783 10_34 -LOG- Thread 'DisableMethod1' ThreadId=17136 ManagedId=24
    10-18:34:50.790 10_34 -LOG- Loading playfield 'Akua'
    10-18:34:50.992 10_34 -LOG- Create 'Plantation', 1008 took 4ms, spawn took 16ms. Total: 20ms
    10-18:34:51.014 10_34 -LOG- Create 'EscapePod', 1052 took 22ms, spawn took 0ms. Total: 22ms
    10-18:34:51.016 10_34 -LOG- Creating and spawning 43 structures took 45ms
    Total Presets:144
    10-18:34:51.787 10_34 -LOG- [DecoMgr] Read added_deco=319 removed_deco=384 grass=5207 areas=3436
    10-18:34:53.035 10_34 -LOG- Playfield 'Akua' with type 'planet' class=2 and playfield seed 575561 loaded (2244 ms)
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    10-18:34:53.980 10_34 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-18:34:53.981 10_34 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    CTAA Standard Mode Enabled
    Shader 'MicroSplat/Planet': dependency 'BaseMapShader' shader 'Hidden/MicroSplat/Planet_Base1207366470' not found
    Lakes:6, Shores:1608/0.2470474
    10-18:35:01.254 10_35 -LOG- Weather: CloudsMedium
    10-18:39:49.512 10_39 -WRN- Entity 'gnarlyCrone' with id=1040, type=Player, pos=(-508.51, 23.46, 275.80) is out of the playfield (Planet_BelowTerrain), reposition it to (-508.51, 37.50, 275.80)
    10-18:40:09.670 10_40 -WRN- Entity 'gnarlyCrone' with id=1040, type=Player, pos=(-509.12, 1.70, 275.67) is out of the playfield (Planet_BelowTerrain), reposition it to (-509.12, 37.49, 275.67)
    10-18:41:06.772 10_41 -LOG- Weather: CloudsLight
    Could not find method 'SetLabel' on UIScrollablePopupList
    Could not find method 'SetLabel' on UIScrollablePopupList
    10-18:48:57.109 10_48 -LOG- Weather: CloudsLight
    Could not find method 'SetLabel' on UIScrollablePopupList
    10-18:57:26.994 10_57 -WRN- IGConstrInv nextOutput: Constructor exchanged
    Could not find method 'SetLabel' on UIScrollablePopupList
    Could not find method 'SetLabel' on UIScrollablePopupList
    10-18:58:22.767 10_58 -LOG- Weather: CloudsLight
    10-18:58:56.161 10_58 -WRN- IGConstrInv nextOutput: Constructor exchanged
    10-19:04:13.890 11_04 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-19:04:13.892 11_04 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    10-19:04:13.926 11_04 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-19:04:13.928 11_04 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    10-19:04:15.595 11_04 -LOG- Chapter 'Junksites' has been completed 1x now
    Material 'MAT_Gbeam_update (Instance)' with Shader 'Shader Graphs/sGRAPH_greenRayUpdate' doesn't have a texture property '_MainTex'
    10-19:11:24.564 11_11 -LOG- Weather: CloudsLight
    10-19:15:17.188 11_15 -WRN- IGConstrInv nextOutput: Constructor exchanged
    Look rotation viewing vector is zero
    10-19:18:41.296 11_18 -WRN- IGConstrInv nextOutput: Constructor exchanged
    10-19:24:16.014 11_24 -LOG- Weather: CloudsLight
    10-19:36:41.673 11_36 -LOG- Weather: CloudsLight
    Setting linear velocity of a kinematic body is not supported.
    10-19:40:01.977 11_40 -WRN- Entity 'Walker' with id=2422, type=HV, pos=(-551.80, 58.89, 279.28) is out of the playfield (Planet_BelowTerrain), reposition it to (-551.80, 124.88, 279.28)
    10-19:43:32.812 11_43 -LOG- Weather: CloudsLight
    10-19:50:02.954 11_50 -LOG- Saving playfield 'Akua'
    10-19:50:03.043 11_50 -LOG- Saving done (89 ms)
    10-19:50:08.033 11_50 -LOG- Disconnect clicked by user
    10-19:50:08.237 11_50 -LOG- Saving playfield 'Akua'
    10-19:50:08.313 11_50 -LOG- Saving done (75 ms)
    10-19:50:08.314 11_50 -LOG- Cleanup playfield (loaded with 'Akua')
    10-19:50:08.481 11_50 -LOG- Unloading playfield 'Akua'
    Unloading 5 Unused Serialized files (Serialized files now loaded: 7)
    10-19:50:08.602 11_50 -LOG- Unloading playfield done (121ms)
    10-19:50:08.641 11_50 -LOG- Cleanup done (327 ms)
    Unloading 13209 unused Assets to reduce memory usage. Loaded Objects now: 311713.
    Total: 181.875500 ms (FindLiveObjects: 21.818500 ms CreateObjectMapping: 14.695300 ms MarkObjects: 104.281300 ms DeleteObjects: 41.079900 ms)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 311491.
    Total: 132.342000 ms (FindLiveObjects: 15.785700 ms CreateObjectMapping: 11.912600 ms MarkObjects: 104.142400 ms DeleteObjects: 0.500900 ms)
    10-19:50:22.266 11_50 -LOG- Starting SP/MP game
    10-19:50:22.266 11_50 -LOG- Save game version v1.9.4, Build 4019
    10-19:50:22.267 11_50 -LOG- Playing scenario 'Default Random'
    10-19:50:22.295 11_50 -LOG- Loaded icons into atlas. Time=27ms
    10-19:50:23.312 11_50 -LOG- Voxelizing took 39ms, voxels=17040, shapes=359, mem=80kB
    10-19:50:24.146 11_50 -LOG- Init: game=My New Home-230310-1150, mode=nextOutput, global seed=146543, playfield=Akua
    10-19:50:24.884 11_50 -LOG- Loaded sector file C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/My New Home-230310-1150/Sectors/Sectors.yaml with 43 playfields, needed 730ms
    10-19:50:25.012 11_50 -LOG- Generating stars=13107 took 128
    10-19:50:25.017 11_50 -LOG- Thread 'DisableMethod2' ThreadId=13964 ManagedId=74
    10-19:50:25.019 11_50 -LOG- Loading playfield 'Akua'
    10-19:50:26.085 11_50 -LOG- [PlanetGen] Total planet generation Akua (TemperateStarter) size 2 took 1063ms !!! Stamp DB is included in loading time !!!
    10-19:50:26.492 11_50 -LOG- [PlanetGen] Total planet generation Ningues (SnowStarter) size 2 took 302ms
    10-19:50:26.781 11_50 -LOG- [PlanetGen] Total planet generation Skillon (DesertBarrenStarter) size 2 took 247ms
    10-19:50:27.118 11_50 -LOG- [PlanetGen] Total planet generation Masperon (AlienSwampStarter) size 2 took 285ms
    10-19:50:27.210 11_50 -LOG- Creating and spawning 44 structures took 5ms
    Total Presets:144
    10-19:50:27.424 11_50 -LOG- [DecoMgr] Read added_deco=324 removed_deco=419 grass=5226 areas=3436
    10-19:50:27.464 11_50 -LOG- Playfield 'Akua' with type 'planet' class=2 and playfield seed 575561 loaded (2444 ms)
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    10-19:50:27.861 11_50 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-19:50:27.862 11_50 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    10-19:50:27.897 11_50 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-19:50:27.899 11_50 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    CTAA Standard Mode Enabled
    Lakes:6, Shores:1608/0.1401367
    10-19:50:34.271 11_50 -LOG- Weather: CloudsLight
    10-19:52:06.065 11_52 -ERR- Cannot load Blueprint 'Walker' header from dir 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/My New Home/Players/76561197972691106/BpProducts\Walker_1'
    10-19:52:06.069 11_52 -EXC- System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\My New Home\Players\76561197972691106\BpProducts\Walker_1\Walker.epb'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\My New Home\Players\76561197972691106\BpProducts\Walker_1\Walker.epb'
    at System.IO.FileInfo.get_Length () [0x0001d] in <252f5a151e57406087568ebdeb88d5fe>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length()
    at Blueprint.LoadHeader (System.String _directory, System.String _fileName, System.Collections.Generic.Dictionary`2[TKey,TValue] _blockNameToIdMap) [0x00047] in <257d8efd11e548c89039dd6b33d3725f>:0
    10-19:52:34.012 11_52 -ERR- Cannot load Blueprint 'Walker' header from dir 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/My New Home/Players/76561197972691106/BpProducts\Walker_1'
    10-19:52:34.012 11_52 -EXC- System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\My New Home\Players\76561197972691106\BpProducts\Walker_1\Walker.epb'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\My New Home\Players\76561197972691106\BpProducts\Walker_1\Walker.epb'
    at System.IO.FileInfo.get_Length () [0x0001d] in <252f5a151e57406087568ebdeb88d5fe>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length()
    at Blueprint.LoadHeader (System.String _directory, System.String _fileName, System.Collections.Generic.Dictionary`2[TKey,TValue] _blockNameToIdMap) [0x00047] in <257d8efd11e548c89039dd6b33d3725f>:0
    10-19:53:16.127 11_53 -LOG- Disconnect clicked by user
    10-19:53:16.324 11_53 -LOG- Saving playfield 'Akua'
    10-19:53:16.401 11_53 -LOG- Saving done (77 ms)
    10-19:53:16.401 11_53 -LOG- Cleanup playfield (loaded with 'Akua')
    10-19:53:16.566 11_53 -LOG- Unloading playfield 'Akua'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 7)
    10-19:53:16.608 11_53 -LOG- Unloading playfield done (41ms)
    10-19:53:16.678 11_53 -LOG- Cleanup done (277 ms)
    Unloading 1352 unused Assets to reduce memory usage. Loaded Objects now: 312245.
    Total: 154.418200 ms (FindLiveObjects: 18.818800 ms CreateObjectMapping: 11.343500 ms MarkObjects: 112.196500 ms DeleteObjects: 12.058900 ms)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 312025.
    Total: 130.931200 ms (FindLiveObjects: 15.271500 ms CreateObjectMapping: 10.945000 ms MarkObjects: 104.178400 ms DeleteObjects: 0.535800 ms)
    10-19:53:41.538 11_53 -LOG- Starting SP/MP game
    10-19:53:41.539 11_53 -LOG- Save game version v1.9.4, Build 4019
    10-19:53:41.541 11_53 -LOG- Playing scenario 'Default Random'
    10-19:53:41.569 11_53 -LOG- Loaded icons into atlas. Time=27ms
    10-19:53:42.588 11_53 -LOG- Voxelizing took 39ms, voxels=17040, shapes=359, mem=80kB
    10-19:53:43.382 11_53 -LOG- Init: game=My New Home-230310-1150, mode=nextOutput, global seed=146543, playfield=Akua
    10-19:53:44.111 11_53 -LOG- Loaded sector file C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/My New Home-230310-1150/Sectors/Sectors.yaml with 43 playfields, needed 722ms
    10-19:53:44.239 11_53 -LOG- Generating stars=13107 took 126
    10-19:53:44.257 11_53 -LOG- Thread 'DisableMethod3' ThreadId=23772 ManagedId=95
    10-19:53:44.261 11_53 -LOG- Loading playfield 'Akua'
    10-19:53:44.326 11_53 -LOG- Creating and spawning 44 structures took 5ms
    Total Presets:144
    10-19:53:44.591 11_53 -LOG- [DecoMgr] Read added_deco=324 removed_deco=419 grass=5226 areas=3436
    10-19:53:44.631 11_53 -LOG- Playfield 'Akua' with type 'planet' class=2 and playfield seed 575561 loaded (369 ms)
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'PrefabCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
    10-19:53:44.987 11_53 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-19:53:44.988 11_53 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    10-19:53:45.023 11_53 -WRN- CSV-Reader: 'actdescInstances' uses 6 lines for one CSV row
    10-19:53:45.024 11_53 -WRN- CSV-Reader: 'actdescHowto' uses 9 lines for one CSV row
    CTAA Standard Mode Enabled
    Lakes:6, Shores:1608/0.7749023
    10-19:53:51.815 11_53 -LOG- Weather: CloudsLight
    10-19:54:35.827 11_54 -ERR- Cannot load Blueprint 'Walker' header from dir 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/My New Home/Players/76561197972691106/BpProducts\Walker_1'
    10-19:54:35.828 11_54 -EXC- System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\My New Home\Players\76561197972691106\BpProducts\Walker_1\Walker.epb'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\My New Home\Players\76561197972691106\BpProducts\Walker_1\Walker.epb'
    at System.IO.FileInfo.get_Length () [0x0001d] in <252f5a151e57406087568ebdeb88d5fe>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length()
    at Blueprint.LoadHeader (System.String _directory, System.String _fileName, System.Collections.Generic.Dictionary`2[TKey,TValue] _blockNameToIdMap) [0x00047] in <257d8efd11e548c89039dd6b33d3725f>:0
    10-19:54:46.186 11_54 -LOG- Saving playfield 'Akua'
    10-19:54:46.284 11_54 -LOG- Saving done (97 ms)
    10-19:54:46.284 11_54 -LOG- Cleanup playfield (loaded with 'Akua')
    10-19:54:46.288 11_54 -LOG- Unloading playfield 'Akua'
    Unloading 2 Unused Serialized files (Serialized files now loaded: 7)
    10-19:54:46.327 11_54 -LOG- Unloading playfield done (39ms)
    10-19:54:46.430 11_54 -LOG- Cleanup done (145 ms)
    Unloading 3891 unused Assets to reduce memory usage. Loaded Objects now: 408906.
    Total: 144.062100 ms (FindLiveObjects: 21.829800 ms CreateObjectMapping: 14.772200 ms MarkObjects: 103.416200 ms DeleteObjects: 4.043600 ms)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
    Unloading 1134 unused Assets to reduce memory usage. Loaded Objects now: 312502.
    Total: 144.631100 ms (FindLiveObjects: 16.775000 ms CreateObjectMapping: 12.321200 ms MarkObjects: 104.531400 ms DeleteObjects: 11.003200 ms)
    10-19:54:48.754 11_54 -LOG- OnApplicationQuit
    Memory Statistics:
    [ALLOC_TEMP_TLS] TLS Allocator
    StackAllocators :
    [ALLOC_TEMP_MAIN]
    Peak usage frame count: [0-1.0 KB]: 1564 frames, [1.0 KB-2.0 KB]: 4 frames, [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 2702 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 4 frames, [64.0 KB-128.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 18221 frames, [256.0 KB-0.5 MB]: 103127 frames, [0.5 MB-1.0 MB]: 108298 frames, [1.0 MB-2.0 MB]: 52607 frames, [2.0 MB-4.0 MB]: 20 frames, [4.0 MB-8.0 MB]: 8 frames
    Initial Block Size 4.0 MB
    Current Block Size 7.7 MB
    Peak Allocated Bytes 7.7 MB
    Overflow Count 131
    [ALLOC_TEMP_Loading.AsyncRead]
    Initial Block Size 64.0 KB
    Current Block Size 128.0 KB
    Peak Allocated Bytes 128.0 KB
    Overflow Count 7
    [ALLOC_TEMP_Loading.PreloadManager]
    Initial Block Size 256.0 KB
    Current Block Size 0.5 MB
    Peak Allocated Bytes 510.2 KB
    Overflow Count 40
    [ALLOC_TEMP_Background Job.Worker 8]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
    Initial Block Size 256.0 KB
    Current Block Size 392.0 KB
    Peak Allocated Bytes 354.9 KB
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 192 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 2.4 KB
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 176 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 176 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
    Initial Block Size 256.0 KB
    Current Block Size 392.0 KB
    Peak Allocated Bytes 354.9 KB
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 192 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 8
    Initial Block Size 64.0 KB
    Current Block Size 64.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 95.6 KB
    Overflow Count 49
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
    Initial Block Size 64.0 KB
    Current Block Size 64.0 KB
    Peak Allocated Bytes 0 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 176 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 192 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 192 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
    Initial Block Size 256.0 KB
    Current Block Size 392.0 KB
    Peak Allocated Bytes 354.9 KB
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
    Initial Block Size 256.0 KB
    Current Block Size 260.0 KB
    Peak Allocated Bytes 232.5 KB
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
    Initial Block Size 256.0 KB
    Current Block Size 256.0 KB
    Peak Allocated Bytes 0.8 KB
    Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
    Initial Block Size 256.0 KB
    Current Block Size 384.0 KB
    Peak Allocated Bytes 346.8 KB
    Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
    Initial Block Size 32.0 KB
    Current Block Size 32.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
    Initial Block Size 64.0 KB
    Current Block Size 64.0 KB
    Peak Allocated Bytes 54 B
    Overflow Count 0
    [ALLOC_DEFAULT] Dual Thread Allocator
    Peak main deferred allocation count 116303
    [ALLOC_BUCKET]
    Large Block size 4.0 MB
    Used Block count 1
    Peak Allocated bytes 4.0 MB
    Failed Allocations. Bucket layout:
    16B: 135 Subsections = 138240 buckets. Failed count: 19788834
    32B: 29 Subsections = 14848 buckets. Failed count: 10062807
    48B: 20 Subsections = 6826 buckets. Failed count: 16569045
    64B: 22 Subsections = 5632 buckets. Failed count: 7510769
    80B: 46 Subsections = 9420 buckets. Failed count: 1444119
    96B: 2 Subsections = 341 buckets. Failed count: 1536675
    112B: 1 Subsections = 146 buckets. Failed count: 9135686
    128B: 1 Subsections = 128 buckets. Failed count: 1180570
    [ALLOC_DEFAULT_MAIN]
    Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 1827 frames, [64.0 MB-128.0 MB]: 66 frames, [128.0 MB-256.0 MB]: 67084 frames, [256.0 MB-0.50 GB]: 217583 frames
    Requested Block Size 16.0 MB
    Peak Block count 21
    Peak Allocated memory 387.5 MB
    Peak Large allocation bytes 126.4 MB
    [ALLOC_DEFAULT_THREAD]
    Peak usage frame count: [16.0 MB-32.0 MB]: 4315 frames, [32.0 MB-64.0 MB]: 20 frames, [64.0 MB-128.0 MB]: 281773 frames, [128.0 MB-256.0 MB]: 453 frames
    Requested Block Size 16.0 MB
    Peak Block count 15
    Peak Allocated memory 207.8 MB
    Peak Large allocation bytes 41.7 MB
    [ALLOC_TEMP_JOB_1_FRAME]
    Initial Block Size 2.0 MB
    Used Block Count 1
    Overflow Count (too large) 0
    Overflow Count (full) 0
    [ALLOC_TEMP_JOB_2_FRAMES]
    Initial Block Size 2.0 MB
    Used Block Count 1
    Overflow Count (too large) 0
    Overflow Count (full) 0
    [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
    Initial Block Size 2.0 MB
    Used Block Count 18
    Overflow Count (too large) 3
    Overflow Count (full) 0
    [ALLOC_TEMP_JOB_ASYNC (Background)]
    Initial Block Size 1.0 MB
    Used Block Count 8
    Overflow Count (too large) 52
    Overflow Count (full) 0
    [ALLOC_GFX] Dual Thread Allocator
    Peak main deferred allocation count 4221
    [ALLOC_BUCKET]
    Large Block size 4.0 MB
    Used Block count 1
    Peak Allocated bytes 4.0 MB
    Failed Allocations. Bucket layout:
    16B: 135 Subsections = 138240 buckets. Failed count: 19788834
    32B: 29 Subsections = 14848 buckets. Failed count: 10062807
    48B: 20 Subsections = 6826 buckets. Failed count: 16569045
    64B: 22 Subsections = 5632 buckets. Failed count: 7510769
    80B: 46 Subsections = 9420 buckets. Failed count: 1444119
    96B: 2 Subsections = 341 buckets. Failed count: 1536675
    112B: 1 Subsections = 146 buckets. Failed count: 9135686
    128B: 1 Subsections = 128 buckets. Failed count: 1180570
    [ALLOC_GFX_MAIN]
    Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 1822 frames, [32.0 MB-64.0 MB]: 3 frames, [64.0 MB-128.0 MB]: 66 frames, [128.0 MB-256.0 MB]: 2426 frames, [256.0 MB-0.50 GB]: 7 frames, [0.50 GB-1.00 GB]: 282236 frames
    Requested Block Size 16.0 MB
    Peak Block count 31
    Peak Allocated memory 0.95 GB
    Peak Large allocation bytes 0.72 GB
    [ALLOC_GFX_THREAD]
    Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [8.0 MB-16.0 MB]: 110040 frames, [16.0 MB-32.0 MB]: 176520 frames
    Requested Block Size 16.0 MB
    Peak Block count 2
    Peak Allocated memory 21.2 MB
    Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS] Dual Thread Allocator
    Peak main deferred allocation count 27266
    [ALLOC_BUCKET]
    Large Block size 4.0 MB
    Used Block count 1
    Peak Allocated bytes 4.0 MB
    Failed Allocations. Bucket layout:
    16B: 135 Subsections = 138240 buckets. Failed count: 19788834
    32B: 29 Subsections = 14848 buckets. Failed count: 10062807
    48B: 20 Subsections = 6826 buckets. Failed count: 16569045
    64B: 22 Subsections = 5632 buckets. Failed count: 7510769
    80B: 46 Subsections = 9420 buckets. Failed count: 1444119
    96B: 2 Subsections = 341 buckets. Failed count: 1536675
    112B: 1 Subsections = 146 buckets. Failed count: 9135686
    128B: 1 Subsections = 128 buckets. Failed count: 1180570
    [ALLOC_CACHEOBJECTS_MAIN]
    Peak usage frame count: [128.0 MB-256.0 MB]: 6 frames, [256.0 MB-0.50 GB]: 1887 frames, [0.50 GB-1.00 GB]: 284668 frames
    Requested Block Size 4.0 MB
    Peak Block count 194
    Peak Allocated memory 0.86 GB
    Peak Large allocation bytes 166.3 MB
    [ALLOC_CACHEOBJECTS_THREAD]
    Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 286560 frames
    Requested Block Size 4.0 MB
    Peak Block count 20
    Peak Allocated memory 62.0 MB
    Peak Large allocation bytes 14.4 MB
    [ALLOC_TYPETREE] Dual Thread Allocator
    Peak main deferred allocation count 0
    [ALLOC_BUCKET]
    Large Block size 4.0 MB
    Used Block count 1
    Peak Allocated bytes 4.0 MB
    Failed Allocations. Bucket layout:
    16B: 135 Subsections = 138240 buckets. Failed count: 19788834
    32B: 29 Subsections = 14848 buckets. Failed count: 10062807
    48B: 20 Subsections = 6826 buckets. Failed count: 16569045
    64B: 22 Subsections = 5632 buckets. Failed count: 7510769
    80B: 46 Subsections = 9420 buckets. Failed count: 1444119
    96B: 2 Subsections = 341 buckets. Failed count: 1536675
    112B: 1 Subsections = 146 buckets. Failed count: 9135686
    128B: 1 Subsections = 128 buckets. Failed count: 1180570
    [ALLOC_TYPETREE_MAIN]
    Peak usage frame count: [0-1.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 5 frames, [0.5 MB-1.0 MB]: 1886 frames, [1.0 MB-2.0 MB]: 284668 frames
    Requested Block Size 2.0 MB
    Peak Block count 1
    Peak Allocated memory 1.5 MB
    Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
    Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 286560 frames
    Requested Block Size 2.0 MB
    Peak Block count 1
    Peak Allocated memory 373.0 KB
    Peak Large allocation bytes 0 B
     
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