Its a bug if it loaded without guns, it should be loaded with guns (literally). While building it, I got the faction bug, and it cleared out my ship yard.
The Vagabond Class is a refined small exploratory vessel with all the amenities a person would need to explore the furthest reaches. With a small open hanger designed for the Vagabond Shuttle. A ground vehicle hanger could be easily added to the lower airlock as needed. Designed for the lone explorer or a small crew the Vagabond will take you places beyond imagination. Built for comfort and priced to move the new Vagabond is your ticket to the universe.
i tried to d/l it but cant get workshop on steam to go where it needs, search funtion just sits there doing nothing
Checked the links, they all work even when I'm logged out. Did you search through the client, steam gets funny occasionally?
Here is the full sized MCRN Donnager its at a 85 to 90% scale. 50,000 bricks over 50kt, and its all hollow, narrowed her down to 77x260x77. I had to shorten her up by 40 blocks to get the flickering blocks to stop. The Talos is lined up nose to nose (and could fit in its hangar). Please can we get bigger equipment and orange color?
Here's the "Mother Goose One" with the "Aegis Fury" refit. If people actually want the original Mother Goose One without the Aegis Fury refit, meaning less guns, less armor, and old hangar entrance, then I can post that. Basically, the Mother Goose One project was designed to function in survival as a full base. It provides plenty of just about everything to players, with the exception of meat, ores, oxygen and pure water - things that have to be harvested, anyway, and the ship can carry plenty of them. She's 23.6kt in weight and 118 blocks long. Armed with 8 guns in the front and countless turrets (the "artillery turrets" are actually the older rocket turret) the ship is capable of combat, though not designed and optimized for any specific combat role. The hangar is designed for small expeditionary craft but with the Aegis Fury remodel could potentially hold moderately-sized dropships. And one last thing: Built entirely in Survival, thanks to Quigley32 for assisting in completion of the project. Without the support of my faction in providing supplies and doing menial tasks this would have taken much longer to complete. For now though here's the link to the Steam workshop and some pics: http://steamcommunity.com/sharedfiles/filedetails/?id=614498619
aye i used client to acess workshop, when i tried direct link you posted wanted me to login to d/l it because you have to subscribe to said item from workshop to d/l it
Ah, yea. Most of us the client to access steam and not the web, but AFAIK, their is no way to link directly to your steam browser. There are way around this; First, you can search directly for the author's name (although mine is the same in steam others may not), and then check their workshop items from their profile. Copy and search the file name in workshop, or copy and paste the link into a steam browser. Their steam name, and file name will be on the page in the steam link provided. Now with workshops, Zips will likely stop getting posted and links to workshop will be replacing them, as its easier to update steam workshop. These forums are simi linked to steam, I wonder if they can make steam links open in the steam client...?
sry m8, just saw it. I started the project about almost 6month ago. It was still pre alpha 2.2.4 ish XD
Project 6 CV, or the Banshee ground attack carrier vehicle. 2 enclosed hangars fit Type 28C "Ladybugs." A freind named it because, "when she sings, stuff dies." Designed for a crew of three: one captain and two fighter pilots. Upon request I can offer a unarmed/ unlit version. edit- forgot to include zip. sucks getting old.
Hello guys, First of all great job on the blueprints, i can't wait to try them, however , for some reason i have a bug when using most of them. On the blueprint menu (F6) when i select the blueprint, there is an error : " An internal error occured !. Please insert a full description in the prepared email. " im i doing anything wrong ? Thanks and keep up the awesome work
are you trying to spawn them in an older save? try making a new game (creative work best) and try spawning them there. if not might be small corruption in your game files, uninstall, delete remaining folder and redo whole thing, if you have any blueprints of your own back them up, either publishing them privet on steam or manually copying the bp folder.
In 5.3 they changed how blueprints got saved. If your file has a bunch of blueprints in 1 file, it is looking for a folder. If the reverse is true it is looking for a blueprint file. I assume you downloaded and just saved in your blueprint folder. Make a new folder inside that folder named after each blueprint and move the image and epb file inside it.
Just to let you know, I am currently building a Nebulon B Escort Frigate. It will take some more days, as she hasn't got the easiest shape to follow. However, engine section exterior finished, overall outline finished and deck 3 forward interior done (acc. to prototypical BP I was able to hack in the galaxy net). Soon to follow the first pictures and I'll keep you posted on the progress. She will be a vessel for small to medium gang work at 300m length, or for entrepreneurs - enjoying being different with a ship like her. Cheers Mark B. (Member of Yulai Federation)
thats odd, the bp's i d/l that were in their own folder wouldnt show up in game, had to take them out of the folder and put them in there with everything else
Aiolos CV Compatible Game Version: 5.3+ 3 versions until they fix the inactive engine/module power consumption issues http://empyriononline.com/threads/energy-consumption-execive-capital-ship.4171/ http://empyriononline.com/threads/bug-reports-pre-alpha-5-2.4352/page-5#post-37307 While it is capable of landing and doing a barrel role up to a 1.6g planet I wouldn't recommend it due to power consumption, emergency landing only ^^ Aiolos * Standard 1x Bridge 1x Tactical Bridge 2x Advanced Constructor 27x Cargo Box 99x Growing Pot 2x Food Processor 16x Fridge T2 1x Gravity Generator 6x Small Ammo Box 6x Large Ammo Box 48x Large Fuel Tank 6x O2 Station 6x Large 02 Tank 6x Medic Station 9x Passenger Seat 1x Warp Drive * Weapons 6x Pulse Laser's 50x Mini-gun Turret's Aiolos_Basic_Armed As original post but with the removal of large and normal sized engines due to not being able to deactivate them totally. Holes have been left in the hull so you can add the engines later once the issues have been fixed. Aiolos_Basic_Unarmed As original post but with the removal of large and normal sized engines and the weapons due to not being able to deactivate them totally *** Id recommend this version for multiplayer until they fix the power issues or you have a large amount of Promethium. Holes have been left in the hull so you can add the engines later once the issues have been fixed, and any 3x3 weapon can be placed on the slots of the hull between the armor; 50 slots in total. *** Note all power usage screenshots were made in 0 gravity and ship idle, engines and weapons draw power even doing nothing, adding them to a group and deactivating them does nothing.
I have seen that, thats why I said both ways. If you get the error you need the other save method Im not fully sure whats going on. I just know bp saves changed with 5.3 and steam workshop.