Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. Dead8Eye

    Dead8Eye Captain

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    WIP MTVA Hibreus
    Serial Key: U7
    Serial No.: 30
    Mass: 132 kt
    2015-10-08_00001.jpg
     
    #141
  2. Rannoc McMaulin

    Rannoc McMaulin Commander

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    Looking good Dead8eye ;)
     
    #142
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  3. Times05

    Times05 Commander

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    Heh, until they implement Ammo for turrets/weapons. Then running around reloading each one could become a full time job.
     
    #143
  4. Rannoc McMaulin

    Rannoc McMaulin Commander

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    I would hope that dev will implement a "magazine" system/blocks to handle that. But for right now I would be worried more turrets will result in more self inflicted damage :p
     
    #144
  5. Ronin

    Ronin Ensign

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    2015-10-08_11-32-39.png 2015-10-08_11-32-53.png 2015-10-08_11-32-39.png 2015-10-08_11-32-53.png 2015-10-08_11-32-39.png 2015-10-08_11-32-53.png Another done in survival :) . Its a small frigate called the Phoenix III

    2 x large thrusters
    4 x slant thrusters
    12 x directional thrusters
    2 x RCS
    cockpit
    2 x large generators
    3 x fuel tank(large)
    4 x oxygen tanks
    5 x cargo boxes
    1 x large constructor
    1 x advanced constructor
    2 x medic station
    2 x oxygen stations
    4 x passenger seats
    food processor
    1 x fridge
    4 x machine gun turret
    2 x rocket launcher turret
    2 x rocket launcher fixed
    4 x pulse lasers
    1 x large rocket launcher turret
    1 x gravity generator

    I pretty much mined out Akua of all Iron just to build this thing.
    well armored and armed, also fairly maneuverable :)
     

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    #145
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  6. Flip

    Flip Captain

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    With a larger solar system to explore just around the corner, I felt the need to have a realistic CV ready that wont break the bank even while just sitting idle. I think the MS-Shaman is the answer. She weighs a light 8.9kt and uses 770kw idle while still having everything needed for survival. That is less than half compared to my last ship in both categories!
    2015-10-09_00005.jpg
     

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    #146
  7. Xenophon

    Xenophon Commander

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    We will need full ship crews soon I guess
     
    #147
  8. Lealu

    Lealu Captain

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    Well I thought I was ready to start playing with CV class builds, but now I'm not so sure.

    With the difficulty of finding them away from the asteroid field and the tendency to lose them close to a planet had me wondering if space was really ready to play in yet.

    Now this.

    Started a creative session to start exploring CV builds, found one there that looks cool and was going to give it a test drive.

    First thing I did before even moving was do a weapons test fire, that did not go so well.

    What it looked like before the weapons test fire.
    Befpre_OOPS.png

    What it looked like after the weapons test fire.
    OOPS.png

    The fireworks were cool to watch but I thing somebody got a batch of defective pulse lasers.

    As it stands weapons in space may be more dangerous to the wielder than the enemy.

    And I thought it was only rocket launchers that went BOOM!

    Oh well, it WAS a good looking ship. :p
     
    #148
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  9. Flip

    Flip Captain

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    Haha yes it is a bug. I reported it awhile back. Too funny.
     
    #149
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  10. Rannoc McMaulin

    Rannoc McMaulin Commander

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    Yeah, if the pulse lasers are embedded too far back this will happen. I have found keeping the barrel completely out in the open avoids this.
     
    #150
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  11. Rannoc McMaulin

    Rannoc McMaulin Commander

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    After much trial and error I have come up with a combat worthy design. Its quite the fuel hog, mainly due to the decor. The interior could be flushed out more. I was running out of ideas. The Fuel bays are engineered to not have a catastrophic chain reaction. Engines are isolated and turrets are shielded. Everything was designed and tested to take a pounding and to not have a single point of failure.

    MS Hades - Battlecruiser
    Mass: 36kt
    Fuel Capacity: 1200 units
    Idle Power: 4mw
    Max Power: 100mw
    Primary Weapons: Housed 2x Rocket Launchers, 7x Pulse Lasers
    Secondary Weapons: Variety of turrets for defense and offense.
    Large 9x5 Landing bay opening
    Hanger Bay
    Bottom Level - Storage / Constructors
    Blue Level - Crew / Med / Hydroponics
    Yellow Level - Brig / Science / Engineering
    Green Level - More Crew Quarters
    Red Level - Bridge / Captains Quarters / Observation Lounge


    2015-10-09_10-40-32.jpg 2015-10-09_10-40-32.jpg 2015-10-09_10-41-23.jpg 2015-10-09_10-42-12.jpg 2015-10-09_10-42-49.jpg 2015-10-09_10-44-58.jpg 2015-10-09_11-05-36.jpg
     

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    #151
    Last edited: Oct 9, 2015
  12. Serevanth

    Serevanth Lieutenant

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    Really nice looking design
    I am going to download the blueprints and check it out!
     
    #152
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  13. Flip

    Flip Captain

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    It is definitely a beast of a ship. I admit I had a hard time finding my way around at first, but I had the same problem with my first huge ship as well. I hope we eventually get a way to add signs so getting lost is harder to do. I also hope they address the insane power consumption issue. 4MW consumption is unplayable without an army constantly mining for blue rock. Good job, I look forward to exploring your next creation. Cool idea with the brig btw.
     
    #153
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  14. Xenophon

    Xenophon Commander

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    What does MS stand for in ships names? I doubt its Microsoft...

    Also crew in big ships will be divided like this if they dont add better power systems..:

    1% pilot
    99% people that replace fuel
     
    #154
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  15. Flip

    Flip Captain

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    I recieved a message that the file for this ship I posted is corrupt. I am not able to get to my computer at the moment to verify. Has anyone else had an issue with it?
     
    #155
  16. Bakkur

    Bakkur Commander

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    Tested and works btw nice Ship
     
    #156
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  17. Rannoc McMaulin

    Rannoc McMaulin Commander

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    Signs, yes signs would go a long way. That is why I put the colored strip for each level and the colored light for the transition hallways. Believe it or not this is the 4th try at something of this scale. The others I would get the shell done or mostly done, zoom back and wish I could insert 10-20 block to stretch it out or something. There is one that I might finish even though the cool thing about turned it into a fuse of doom =(

    Power is a problem and there is not much that can be done about it with how the game is right now. Doors, Cargo and Lights take 1kw each simply because the game does not support a lower value. In RL a 1kw light is not a light, its a stove heater element and a really hot one to boot. A LED hallway light is 24w or 0.024kw a far cray from in game 1kw.

    I think dev should really consider these smaller power users to be item that require power but not fuel. To have something like Fusion reactors or Atomic Battery arrays that offsets idle power. Leave fuel for active power usages like flight, guns and constructors. This all ties back to my thread of Med to Large CV have no value.
     
    #157
    Last edited: Oct 10, 2015
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  18. Rannoc McMaulin

    Rannoc McMaulin Commander

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    I really do not know what "MS"stands for. Need to ask dev, I started using it be it is Empyrion Canon.
     
    #158
  19. LonelyFederigo

    LonelyFederigo Ensign

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    The Myriad

    Myriad.v3.13.png


    Hello All,

    I was curious to see what level of detail was possible using mostly squares and triangles. After a few weeks of experimentation, my result was the Myriad. I named this ship after the base word upon which the sub-phylum Myriapoda was composed. I thought that the segmented armor vaguely resembled the body structure of a millipede, hence the name.

    My primary concern was to just make this ship look pretty. I did try to make the different design elements have a logical sense to them.

    Download: Myriad.zip

    2015-10-10_00008.jpg 2015-10-09_00009.jpg 2015-10-10_00017.jpg 2015-10-10_00025.jpg 2015-10-10_00022.jpg


    Current Features:
    • Dimensions - roughly 76 wide, 243 long, 44 high
    • Weight - 82.9 kt
    • No interior rooms or lighting as of yet. I wanted to have this blueprint available as a template for other people to modify to their liking. I'll probably work on another version with interiors.
    • Lower hanger for normal fighters and a VIP docking area
    • Large (decorative) Gauss cannon in front
    • Lots of large thrusters make movement fairly snappy. Turning, however, is not this ship's strong point (feel free to throw down more RCS modules).
    If you are interested in seeing on overview of my build process or additional screenshots, I posted them here:
    http://lonelyfederigo.imgur.com
     

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    #159
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  20. Lealu

    Lealu Captain

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    #160
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