Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. Ronewird

    Ronewird Commander

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    Can you also post a screen with the manovrability.?
     
    #1841
  2. wrenchinator

    wrenchinator Commander

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    View attachment 68533

    Assuming you were talking to me, there you go :)

    Edit: i just noticed no yaw roll etc, must have taken this shot with thrusters off, ill take another and repost in a bit.

    Ediot again: Fixed it.

    20191128164637_1.jpg
     
    #1842
    Last edited: Nov 28, 2019
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  3. Robot Shark

    Robot Shark Rear Admiral

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    It took me little while, but I got V1 of the Osanshouo down to CPU Tier 1.

    So,the Osanshouo V1 is a LVL 10, CPU tier 1 warp-capable CV.
    The Osanshouo V2 is a LVL 25, CPU tier 2 upgrade to the original.

    Both ships have 2 methods of entry.
    A ramp on the bottom just behind the captains chair, and a side mini-hanger.
    It has full crafting capabilities, and a roof landing pad for a SV.

    The V2's hull has been upgraded to combat steel and additional thrusters & turrets have been added.
    The V2 also includes mining lasers and a multitool turret.

    20191130115840_1.jpg
     

    Attached Files:

    #1843
    Last edited: Nov 30, 2019
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  4. Ronewird

    Ronewird Commander

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    Impressive job for a tier 1 anc class 1 ship.
     
    #1844
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  5. Donbingo

    Donbingo Captain

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    #1845
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  6. Ronewird

    Ronewird Commander

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    As some time i use to say.
    Not my cap of tea.

    But is amazing. You have to be proud of it. The design is wonderfull, i like alzo the gap on the chassic. Look like an intergalatic explorer vassel like star trek, but the main front section remember me battlestar galatica or some last generation star wars capital ship.
     
    #1846
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  7. Momo

    Momo Commander

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  8. Ronewird

    Ronewird Commander

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    BarracudaFleet

    Nebula BF Miner
    https://steamcommunity.com/sharedfiles/filedetails/?id=1948778105

    Unlock Level: 25
    Size Class: 2
    Tier Class: T3
    Shield: Yes
    Cargo: Yes

    Main Purpose: Minning

    Description:
    Nebula is an Hybrid miner/combat vessel. It have all the necessaire to survive in high risk systems. I made it on official ue server. The universe in there is split on two part: the pve and the pvp zone.
    The pvp zone is the most important part to find valuable and important resource you cannot find normally on pve part if not as a loot of POI or u can make it by deconstruct loot from POI.

    Nebula is not the best Miner on the workshop and not even a good performing pvp ship, or pvp miner ship.

    Is just an high performance/cost miner with defensive capacity who let you go on problematic system and bring you back home.

    It have a layer of combat steel who is the shell of is vital systems, the ship is super compact to reduce the weigh and improve ship performance.
    The most important part of is defence system is the polarized shield as a single layer of combat steel offer a small protection against the most pvp ship who have several of it instead.

    Come with:

    4 mining laser
    4 Rocket launcher
    4 Laser
    4 Plasma Turret
    4 Pulse laser turret

    It have really a respectable speed and maneuverability, that permit him to defend himself very well against sv and less powerful cv.
    Or to resist enough to leave the system without damage with is cargo safe!

    The Nebula BF Miner. 20191227110645_1.jpg 20191227110553_1.jpg 20191227095234_1.jpg 20191227110723_1.jpg
     
    #1848
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  9. Kahrek

    Kahrek Captain

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    Working on a role specific CV right now, Tier 2 CPU attack vessel. I have 2 versions planned. A level 10 version that comes with 9 minigun turrets and a Level 20 version with 4 minigun turrets, 3 rocket launcher turrets, 2 flak turrets and 4 fixed emplacement rocket launchers. Otherwise they are identical and both are Tier 2 CPU compliant.

    Advanced constructor, 90k storage (in 3 controllers), 32k ammo capacity, Shield (T1), warp, full medical and all basic amenities. The fully upgraded level 20 version has a little over 30k CPU to spare

    Thought I would share the candidate release here and see if I can get any feedback on my choice of colors for the outer hull. I am trying to stay away from dark and foreboding or too light and lively.

    Also the name is not final it's something that came to mind before I realized how dumb it sounded.

    Any feedback would be greatly appreciated :)

    NewGame_2019-12-28_01-26-15.png NewGame_2019-12-28_01-55-27.png NewGame_2019-12-28_01-26-50.png NewGame_2019-12-28_01-26-54.png NewGame_2019-12-28_01-27-10.png NewGame_2019-12-28_01-27-18.png NewGame_2019-12-28_01-28-59.png NewGame_2019-12-28_01-29-57.png
     
    #1849
    Last edited: Dec 28, 2019
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  10. Kahrek

    Kahrek Captain

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    Well posted both the Remus (level 10) and Romulus (level 20) versions of my ship this morning. Now to try and get 5 hours of sleep before heading off to work! All picture and stats below are for the level 20 version but a link is included to the workshop of both version if you want to check them out.

    Named for one of the founders of Rome the Romulus offers an combat centric CV with all survival amenities. Armed with 4 fixed mounted rocket launchers, 4 rocket launcher turrets, 2 flak turrets and 3 minigun turrets this ship packs quite the punch for a tier 2 CPU hull. The hull is mostly made of regular steel with some combat steel around the bridge and hardened steel on the flight deck. The ship relies on its built-in shield generator and good maneuverability for survival.

    The ship is designed to be compact and offers great firing angles to the turrets situated on the wing mounted weapon pods. All 9 turrets can converge at 75 meters fore and up to 6 turrets can converge aft at as little as 60 meters. In this configuration the ship has a little over 30K of CPU left over allowing for further turret enhancements and if you do not need the warp drive removing it allows you to replace all 3 minigun turrets with plasma turrets for an impressive punch. An entry level version with basic weaponry is available in its sister ship, the Remus.

    Cargo capacity is limited to three 32K containers for a total of 96K storage however the ship can lift an impressive 11.2KT from a 1G planet and over 2KT from a 4G planet letting it carry a fair bit of your loot. (Because let's face it, this ship is meant for piracy).

    Romulus workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1956789722
    Remus workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1956789465

    Comments, suggestions and even scathing critique are all welcomed.

    Cheers!

    Kahrek Laume

    Remus - Romulus picture.jpg
    Romulus  1.jpg Romulus 2.jpg Romulus 3.jpg Romulus 7.jpg Romulus 12.jpg Romulus 11.jpg Romulus 18.jpg Romulus 19.jpg Romulus 21.jpg
     
    #1850
  11. Germanicus

    Germanicus Rear Admiral

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    Pretty Birds:)!
     
    #1851
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  12. Robot Shark

    Robot Shark Rear Admiral

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    Nice
     
    #1852
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  13. Kahrek

    Kahrek Captain

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    You know, I completely forgot to say thank you for helping with sorting out the weapon pod jaggies. I want to blame lack of sleep :( sorry about that.
     
    #1853
  14. Ronewird

    Ronewird Commander

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    BarracudaFleet

    Mantis BF DropShip
    https://steamcommunity.com/sharedfiles/filedetails/?id=1958239144

    Unlock Level: 20
    Size Class: 1
    Tier Class: T3
    Shield: Yes
    Cargo: Yes
    Warp: No

    Main Purpose: Logistic support, Cargo Holder, Raider, Raider Support, Transporter, Vehicle transporter.

    Description:
    Mantis first and more important role is to move hoover or cargo between planets and a mother ship or space station. It can move big or small size hoover with their associate cargo.
    Mantis can bring with itself up to 150k plus the addons ( Cobra Storage, Combat hoover, or transport hoover).

    It have a full set of planetary turret ( cannon ) and a full set of sentry gun. With the shield that make it capable of take over all most the majority of POI with medium to high defence.

    It can be used by wirelees to store the loot you may find on the POI, and can repair or change you armor on is bridge. It have of couse a respawn point associate.

    Is set of sentry gun are very effective against enemy infantry it can maybe come after for reinforcement, and that keep the area of the POI clean for your own safety.

    Is function is also raider support, expecially for well defended POI like drone base, it can work on team with one of your friend who can use a combat hoover who let both of you to move for a while out of the combat field to recharge shield and keep the POI under attack by the other one.
    When the fight is finish ( or not ) mantis can repair your combat hoover or any sv you may have with you if they fit on is cargo platform.

    Mantis design is bulk and compact to be easly keep inside a mother ship or a space station, for that purpose you may need to use two big hangar door and make them work together. The space is not really so much, so make sure turrets are inside and use external view to move it trough the doors. 20200103120635_1.jpg 20200103121407_1.jpg 20200103125524_1.jpg 20200103125637_1.jpg
     
    #1854
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  15. Momo

    Momo Commander

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    #1855
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  16. Soliloquis

    Soliloquis Lieutenant

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    #1856
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  17. stimdealer0001

    stimdealer0001 Captain

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    #1857
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  18. Ronewird

    Ronewird Commander

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    #1858
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  19. CrazyZ

    CrazyZ Captain

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  20. Germanicus

    Germanicus Rear Admiral

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    #1860
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