Neither, but leaning more heavily toward the latter. I popped a message to Arturius when I saw them and he's since dealt with the issue. Luckily, this sort of thing doesn't happen all that often
Hello. I am new here and was referred to this forum by Michaelhartman89. I put a BP on the workshop for a bridge and landing dock to go with the Katey's beach house w/basement and thought it would be a good addition to it. Here is the link to the creation. Hope you like it. http://steamcommunity.com/sharedfiles/filedetails/?id=813279006
Two black and neon buildings, one is a hydroponics base and one is a living complex. Hydroponics base (Base is 15 x 15) http://steamcommunity.com/sharedfiles/filedetails/?id=826069419 Living Complex (Base 25 x 25) http://steamcommunity.com/sharedfiles/filedetails/?id=826069295 Updated Hydropoincs Base and Living Complex, added more screenshots
This are the buildings of NeoCity (NeoCity is my mood name for this CIVL city project) More will follow, i will update this reply. Hydroponic Garden http://steamcommunity.com/sharedfiles/filedetails/?id=829562759
Off topic. Cant be used or even considered. Please read the guidelines in the original post of this thread. Might I suggest you post this into the "Bases" thread to share instead?
Finally, after pages of off topic nonsense... a build that PERTAINS TO THIS THREAD! Thank you @FreeFlare
Apologies for the "off topic nonsense", post moved to correct area. Some of these entries aren't even close to the "small buildings" requirement.
here a little base built with modulars. Available in the workshop. its from me. look at home-sweet-home by base so you can find it
*sigh* All these random posts from workshop because someone who had no idea what this thread was about spammed all these people to post here. We do apologize to all the people that got spammed erroneously by that person. Maybe its time to just lock this thread.
guy. i said its aviable in the workshop becaus i published there -.-' sry for the short context my steamname is xkirialx
I liked seeing them. I beliive the challenge is over now But until someone went out and got people to share their civ building here, there were very few entries and the quality was not being driven by choice.
I dont mind a lot of new blood and entries... but for the love of... read the requirements for it to even be considered. Which almost none of them did... and why most all of those structures couldn't be considered.
Almost nobody reads instructions, life is too short. Just guarantees you don't get picked. Looking back now there was maybe something in the rules that was actually expressed in a way that was not better explained with a 2 minute sketch diagram. I have a saying. People screw up for a reason. If you cannot understand why they screw up, it's your perspective that was different to theirs or they did not care as much as you did about a desire that they could not frame. As a software tester I often have to look at perspectives not as flawed, but as differing in the requirement interpretation, missions and goals. Often the measure of good enough is actually met before you know it. For example nobody thought of it as a mini "Simcity block" as one single BA submission. I did not see any Basements. Not enough actual deco blocks are available for civilian purposes, not textures and colours. But the good thing is I did see some creative use of blocks together in cool combinations to make them look like real objects. Everyone had fun and although if I had understood the main rule, I might have gotten someplace. But for anti-competitive people like me, I was never going to read and process the rules anyway, because I was never going to win anything. Hence the cajoling to post; not that the rules were bad, they served a purpose
I'll restart some of the threads in here with new guidelines in the coming weeks. We are still checking all the threads for suitable builds - so no worries about adding stuff would be "waste of time".
http://steamcommunity.com/sharedfiles/filedetails/?id=836544625 I've built a starter base. Feel free to use it, if it fits your needs.
Hi all...this is my first blueprint. It's pretty basic, but I think it fits the theme of this thread. I'm operating on the concept that human buildings and city layouts really haven't changed *all* that much throughout history. We use better materials, and add more creature comforts, but overall we still (usually) use horizontal floors, vertical walls, and flat or peaked roofs...and we lay those buildings out on streets and roads so we can get from place to place in an orderly fashion. Maybe hover vehicles and space travel will change that someday...but maybe we'll still have an underlying belief that cities *should* have roads, even if we don't need to drive on them. With that wordy introduction (lol)...here's my first bit of city infrastructure: a road starter (with lights and maintenance shed) that can be added to as desired. http://steamcommunity.com/sharedfiles/filedetails/?id=836989262
I LOVE LOVE LOVE these buildings on my Planet Omicron. Is there a way to download the blueprints? I tried your .zip files but the folders were named and not numbered so they weren't recognized. You are an AMAZING designer! Thanks so much for sharing and contributing to the game. Have a great week! (Enchantress on steam- http://steamcommunity.com/id/julieG/ )
(sorry if this is a dbl post, my original reply poofed) I LOVE LOVE LOVE these buildings on my Planet Omicron. Is there a way to download the blueprints? I tried your .zip files but the folders were named and not numbered so they weren't recognized. You are an AMAZING designer! Thanks so much for sharing and contributing to the game. Have a great week! (Enchantress on steam- http://steamcommunity.com/id/julieG/ )