So these days (again) the performance of the different drills have felt odd. Therefore i finally decided to undergo them all (of the relevant ones on planets) through a test. I placed 3 identical small HVs that fits through nearly every hole and then placed a single of the different drills on each. For further comparison i also tested a Mining HV with 6 laser drills that cover a bigger area as there are always 2 blocks space between each laser drill and furthermore i also testet my own miner with 6 laser drills. Long story short, my test results of 20 seconds continous drilling of rocks: Hand drill: 106 Mechanic drill: 119 Laser Drill: 130 Large drill: 435 HV with 6 laser Drill: 325 My Miner: 365 (My test attendants without my own miner.) The performance of the Handdrill is just slightly weaker than Mechanic drill which is just slightly weaker than the laser drill. Considering that i am not an exact working machine each count of rocks could vary ±5 rocks. Seeing these numbers i was first a bit happy as ingame i had the feeling that theres, barely a a difference between my miner and the hand drill. But they are also a bit confusing and disillusioning. Also considering that we can have 2 of the big drills on a HV which makes them even stronger as they already are than a combo of 6 laser drills. (Btw i love the huge tunnels that a such a HV builds =) ) But the balancing of these drills seems ridiculous. The only real still small advantage of the laser drills is the range. The hard numbers in the config files however tell us a different story: Laser drill: Damage: 1000 Radius: 2 Range: 8 max#: 6 Large Drill: Damage: 1200 Radius: 5 Range: 4 max#: 2 Mechanic drill: Damage: 750 Radius: 2 Range: 4 max#: 6 Hand Drill: Damage: 600 Radius: 2 Range: 7 max #: 1 So by these numbers the balancing seems straight and right, still my drilling test counterdicts very differently. Possible explanations could be: dps? i obviously missed that value somehow Area of affect: Is the damage dealt over the whole radius or on every single "square"? To work properly with an HV the radius of the Mechanic and Laser Drills need to overlap, the damage of seems to be counted only once and not being added on another. So some drill power gets lost here. I would suggest these changes: Weaken the hand drill (in damage and radius), it seems ridiculous strong, in another thread about placing blocks into the ground properly,people complain about the same issue. This would also make the HVs more valueable. Just today i met a plyer on the EXP server who never uses mining HVs as he finds them to struggling to use and not useful enough to learn how to use properly. Increase the damage and radius of the laser drills slightly, just so that there's a proper difference to the large drills, right now the large drills are kinda better which is according to the unlock level not intended and feels a bit weird. I am curios about others players feedback. PS: The test was performed on EXP Alpha 12.3.xxxx and could someone who know the config files better please validate the values i posted here and add the dps or rate of fire?