Mode: Survival Mode: SinglePlayer (presumed all) SEED-ID:Not Seed Specific since it is a vehicle problem. If applicable: MODIFIED PLAYFIELDS: NO Reproducibility: 98% (takes a lot of work to get a valid shape that is complex and works, but what works can and has changed after an update) Severity: Major but can be considered an edge case Type: Cargo extensions Summary: Complex shaped symmetrical Cargo systems doesn't load evenly Description: Complex shaped cargo systems has the chance to throw the center of mass formula off kilter and have it shift the center of mass off of the center line of the cargo system. Another way to put it is that the center of mass formula gets confused when someone tries to use cargo extensions in place of basic building blocks like steel or wood. Also this happens regardless of the type of container controller used. Steps to Reproduce: build an hv/sv with using as few standard building blocks as possible and still have the vessel look finished. Load it up with weight and volume on. Enable the show center of mass view in the n debug menu and see that it is off the line of symmetry. Screenshots, Crash Logs, any other Relevant Information or Download links: Here is a zip file containing three similar but different complex cargo systems that has this issue. https://drive.google.com/open?id=1wqHaEQAvw6RKZ1AGn-THhENM-2jfJCg_
Thanks for the blueprints there is 1 known issue for this previously that this could be apart of I'll check & get back to you. Have you found this to be new for A10.5 experimental or already in A10.4 B2554 on the public branch ?
I haven't tried in A10.4 but I noticed it about a week ago (build 2633) and after a few hours of tweaking I had a shape that worked (FBS-MG) but I noticed today that it no longer works. I will go back down to A10.4 and see if the problem is still there. I will update you when I have done that. [EDIT] I just tried the FBS-MG blueprint in A10.4 and saw the same issue. Before testing said blueprint I spawned it into creative and saved a copy, which in turn removed the red coloring in the blueprint name.
[update] After tweaking one of my blueprints that I linked earlier, I found a configuration that doesn't confuse the formula/algorithm. The only difference is that I replaced one carbon block on each side and in the words of Todd Howard "It just works. . ." In the Pictures and blueprint below I left the new extension blocks unpainted to highlight their location. Location of new extension block port side Same but on the Starboard Side Link to fixed blueprint https://drive.google.com/open?id=15sI4aMPKlm7qNFNa-xZD93qhPuvj0PVk
V: A10.6.0 2689 Mode: Survival. Mode: Singleplayer. SERVER NAME: no. SEED-ID: global seed 342699, playfield seed 622214. If applicable: MODIFIED PLAYFIELDS: Yes (only modify config for solar panels count). Reproducibility: Yes. Severity: Medium. Summary: center of mass weird with container extension So i try to build a basic hauler, but i ran into something a bit annoying with container extension and center of mass. As i suppose, now the items are beeing splitted between the container controller and the container extensions, which is fine, but the split is not even, i mean i run into a situation like this: So basically i would have understood that the center of mass goes back within the blue axis, but not really the right on the red axis, the volume is not supposed to be fair between the extensions ? so the mass is actually not going into one specific container for heaviest item ? Otherwise the only idea i could have to carry heavy stuff will be to create a container controller with a tower of extension, which limit a lot the designs.