Core pursuit the core (or player). And ship sent to coordinates.

Discussion in 'Suggestions' started by cgw 2, Aug 13, 2022.

  1. cgw 2

    cgw 2 Commander

    Joined:
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    Core pursuit the core (or player).

    Please add:
    * The ability of the core to follow the player. (pursuit the player)
    * The ability of a kernel to follow another kernel. (pursuit
    another core)

    It is very comfortable.

    This is necessary to transfer many transport ships to one destination.
    Or when you walk around the planet so that the ship (core) follows the player.
    For example, I walk around the planet with a hover and collect ore in the early stages of the game and the hover follows me. So that I can put resources into it.

    This is in many games when the horse is pursuit the player, but in this game this is no.

    If the core does not keep up with the player or another core, then it simply teleports next to the player or next to the core that this core follows.

    Without the possibility of discovering it in the study.
    Let it be present in all cores and open in the study immediately from level 1.

    But I would also like the ship to be sent to the specified coordinates.

    The ship turns off the Collider turns towards the vector.
    and flies with its maximum or specified speed to these coordinates.
    Calculates collisions. And if there are no collisions. Includes Collider. and gives a message to the player that he has arrived at his destination.
    Otherwise, if there are collisions, it flies next away and turns on its Colliders and gives a message to the player that he has arrived at his destination.

    Make parameters in Core:
    * Enable follow per player .
    * Follow per another core select from the list.
    * Don't follow anyone.
    * Keep a distance of x meters.
    * Fly to the specified coordinates.
     
    #1
    Last edited: Aug 13, 2022

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