Custom Playfields by Vexray

Discussion in 'Planets & Playfields' started by Vexray, Jul 17, 2016.

  1. piddlefoot

    piddlefoot Rear Admiral

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    If you don't have Experimental you need to edit sector file, prefab folder , playfield folder and dedicated YAML.
    If Nitrado doesn't let you access any of those above I would say you probably cant use them anyway.

    If you are on Experimental you should have a scenario folder.

    When I upload Vexrays new planet set I will leave detailed instructions on how to install it.
     
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  2. Sumptin

    Sumptin Ensign

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    Piddle, will you be posting the scenario you created with 100 planets? I'd love to throw that up on a private server so my friends and I can roam for weeks without bumping into one another :).

    If this is something you're saving for a private server of your own, what's the buy-in for an invite? ;)

    Prior to 6.0 I created a 25 planet galaxy and that just wasn't enough for the 5 of us to play on for more than a couple weeks. This, with the high number of planets and regenerating POI's would offer far more enjoyment!

    Thanks much for your work on this!

    (And another nod to JoeMorin for all of his contributions to this thread!)
     
    #222
  3. Pentacoast

    Pentacoast Ensign

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    Edit: joemorin73 helped me resolve this via messaging! Huge thanks! Took quite a bit of work so I want to give him a huge thanks. If anyone would like I am open to giving a bit of a hand if you would like the full setup + 2 additional planets, just send me a PM.


    Alright guys, around 8 hours of work and I still can't get this to fully work.

    I'm encountering an issue with entering orbit where it will not load at all, it just keeps pushing me back to space, upon editing it from "SpacePvE and SpacePvP" to default things I found on the wiki, and now after these changes my server will not even show up any more. It is "not responding" on steam. I've had it working with the 50 random planets mod, but that ended up being awful due to lighting and hurting our eyes.

    Please help!

    Here is my .yaml (I haven't touched anything else.)

    https://drive.google.com/file/d/0B6kaH7S1HZd3UE1IYkRRYzBTems/view?usp=sharing

    Edit: I am aware of the mesh issues, but I couldn't give less of a care about them, I just want this working, I played on a server with them working but the server is now no longer being paid for, as well as others who are having it work on the current build.

    Any help is greatly appreciated after the hours (literally 8 hours) of work ive been doing on this. please help. :(
     
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    Last edited: May 9, 2017
  4. piddlefoot

    piddlefoot Rear Admiral

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    If a Playfield will not start when you travel to it, it is usually 1 of 2 things, a faulty YAML file entry thats not enough to stop game launching but is out of order and confuses game, usually throws a null reference, or the playfield has become corrupted, and then the game simply doesnt recognize the coded YAML at all and so leave you at the edge of the playfield you were in.

    Either way you need to check the YAML of the playfield your going to.

    I just had a fast look at your sector and cant see any obvious errors, but what you really need to do if you want others to look at this issue in detail is leave a copy of the whole savegame for us to test, it can be tracked down pretty fast that way.
    Are you using the scenario folder ?




    @ Sumptin, yes I will be posting it when 6.0 releases to be sure its stable, if I release to early and the devs do an important change I have to start again so I simply cant release it till 6.0 goes live, and thats the same for Vexrays planet set also.

    But I have Vexrays planets running on new 6.0 YAMLs, Ive had ZERO messing issues or crashes on his planets on the new YAMLs, I really dont see it being a problem ever again for this set, and if it does become an issue I can just update them again, theres only 9 planets in his set so its only like one day to sort out.
     
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    Last edited: May 10, 2017
  5. Iluminator

    Iluminator Lieutenant

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    I do not see why I would not publish it now, because even after the release of an official stable version, there will still be new updates that will change the yaml file. Such a life in alfa ...
     
    #225
  6. piddlefoot

    piddlefoot Rear Admiral

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    Because after the official 6.0 is pushed out to the public, there will be a few rounds of bug fix updates but not updates that add New features, that then require every planets YAML to be manually edited.
    We may get one if its really critical and then I would update the scenario to suit if it was that serious.

    Doing that on the fly between big changes on a daily basis though really isn't an option with 100 odd planets when I teleport to every one to test it, you can image it take a long time.

    This scenario took 4 weeks to build and 3 weeks of bug fixing and performance improving, forest density etc, and now more big changes mean Im testing it all again which takes around 2 days in its own right, I built all the planets manually, so, starting game going in and taking a look 20 times for each planet as it was being built, the whole thing is time time time detail detail detail detail.

    So to release it not quite ready not quite right is something that will give me a brainfart.

    There are many Instanced stargates to missions, there are many teleporters to and from place to place.
    ALL of these need testing every large update/change, there has been many bugs in the games logic system we have found and what not.

    So 6.0 isn't far away now, were testing release candidates so shouldn't be long at all.

    Im in final testing, just checking all teleporters, Instances, timers, music, regeneration , Radiation, weather , teleport addresses, prefab duplicates, putting together a read me for players and a technical sheet for server owners so they know where everything is and how to fix, test and reset stuff.
    I haven't touched the PDA, I will look at that for 7.0, Im no programmer and I just didn't have time to delve into all of that also, planets took so long to build, so I hope you can be patient just a little longer, no one really wants to load up the whole thing only to have it crash and bug out there server, hope you understand.

    Vexrays set are no different, theres 9 in the set, its a lot of time to check them all on a daily basis on the fly so they will be released when the scenario is released, then both sets, the scenario and vexrays set will be identical also. I just have his planets in my scenario at the moment, so I will copy and paste them out when its all ready. Trade stations had to be removed from Vexrays maps as TS now all have teleporters and if the address doent sync when games loading it can throw a COQ so I removed them and TSs sorta now need to be made for that base, to use one base universally on multiple TSs then it needs to be specially designed.
    So theres been some issues.

    It needs to be done right, and tested as much as possible before release basically.
    My 8 year old daughter is in the server helping me test MP for the last few days, so far so good no major problems...
     
    #226
    Last edited: May 27, 2017
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  7. Iluminator

    Iluminator Lieutenant

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    Generally I just asked. Thanks for this exhaustive answer. I'm really looking forward to the day when the work will be worth it. Regardless of everything, he is waiting impatiently this day.
    (bad english i know, sorry)
     
    #227
  8. Xelot

    Xelot Ensign

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    @piddlefoot This map you are building out sounds like exactly what my friends and I are looking for. Is there any help I can offer?
     
    #228
  9. grazazel

    grazazel Ensign

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    @piddlefoot hey just checking how the 6.0 update of vexrays maps are going. are they ready to be released please?
     
    #229
  10. piddlefoot

    piddlefoot Rear Admiral

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    Hi People, the planets are ready, they are all now on 6.0 YAMLs, I havent had any falling through the map issues on any of these refreshed planets, also because 6.0 brings new features to playfields like radiation , heat, cold, the regeneration of POIs and Asteroids these have all been added to the YAMLs and make these planet fairly different to survive on to what they were.

    The Scenario will be uploaded and released tomorrow it is seperate to these planets but also includes this planet set in the scenario for those that want a much much larger universe, 208 playfields large infact. I will start a new thread for the scenario.

    Vexrays planets on there own is what the link below is for.
    Feel free to edit and change whatever you like, there are no copyright rules on editing YAMLs files.

    I would like to again thank Vexray, even though I havent seen on the forums for a long time now, for this planet set in there original form, when they were first created they were a nice fresh set of planets unlike anything in the default game.


    https://www.dropbox.com/s/enugshijvhfnyjv/VEXRAYS FINAL 6.0 PLANETS.7z?dl=0
     
    #230
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  11. TK85

    TK85 Captain

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    Piddle, will your scenario have specific goals, sandbox or a mix of the two?

    Thank you for updating the Vexray planets!
     
    #231
  12. TK85

    TK85 Captain

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    If someone needs the parameters for Sector.yaml,
    I'm using the following:

    - Coordinates: [350, 50, -300]
    Color: 0.37, 0.33, 0.04
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Vulca Orbit, SpaceAsteroidFieldOmicron]
    - ['0, 0, 0', Vulca, Desert]
    - Coordinates: [-190, 40, 391]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Aeris Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Aeris, Temperate]
    - ['-6500, 5000, 6500', Aeris Moon, Moon]
    - ['2000, 5000, -7000', Aeris Moon 2, Moon]
    - Coordinates: [-345, 56, 25]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Dalos Orbit, SpaceAsteroidsOscutune]
    - ['0, 0, 0', Dalos, Temperate2]
    - Coordinates: [180, 10, 230]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Andromeda Orbit, SpaceEmptyNingues]
    - ['0, 0, 0', Andromeda, Temperate2]
    - Coordinates: [-400, 50, 400]
    Color: 0.7, 0.7, 0.7
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Mordica Orbit, SpaceEmptyNingues]
    - ['0, 0, 0', Mordica, Snow]
    - Coordinates: [-245, 43, -75]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Lumia Orbit, SpaceAsteroidsOscutune]
    - ['0, 0, 0', Lumia, Temperate2]
    - Coordinates: [370, 29, 174]
    Color: 0.3, 0.06, 0.04
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Mios Orbit, SpaceAsteroidFieldRingAitis]
    - ['0, 0, 0', Mios, Lava2]
    - Coordinates: [244, -11, -151]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Ovus Orbit, SpaceEmptyNingues]
    - ['0, 0, 0', Ovus, Temperate2]
    - Coordinates: [-322, 53, 162]
    Color: 0.37, 0.33, 0.04
    Icon: Circle
    OrbitLine: True
    Playfields:
    - ['0, 0, 0', Vyrdis Orbit, SpaceAsteroidsFewZeyhines]
    - ['0, 0, 0', Vyrdis, Desert2]

    Remember to format!
     
    #232
  13. Jackall

    Jackall Commander

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    Ty TK85
     
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  14. SixxGunZ

    SixxGunZ Commander

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    What would I need to do to use these on an existing save game on my dedicated server? I'm assuming to add these to my (savename\sectors\sectors.yaml and then add the playfield folders to the templates folder in the saved games directory?)
     
    #234
  15. Aaronstar

    Aaronstar Ensign

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    hey, guys, i just made a scenario of his mod public on steam workshop! it is just his mod added with a few modifications to fix asteroid fields intersecting planets and such. So come take a look! (may be adding some sort of story into the pda soon)
     
    #235
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  16. Misunderstood Wookiee

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    Is the scenario available at this stage? I am looking forward to it, the only reason I have not played in some time was that I was waiting for the 6.0 to hit stable and for your updated work with the huge amount of planets in scenario form.
     
    #236
  17. piddlefoot

    piddlefoot Rear Admiral

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    Yea Aronstar beat me to it, I was just gunna slap em into a scenario folder to make em easier, so I will do that also as Im not sure what set Aronstar has used, but the set I have created are ALL on brand new 6.0 YAML files, none of his old files were just modified.

    If you have used the set I uploaded Aronstar then I wont bother, can you reply here or MS me on Steam champ ?
     
    #237
  18. piddlefoot

    piddlefoot Rear Admiral

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    Its got both.

    And its got the Vexray set of planets in it also , in a system on there own.
     
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  19. Misunderstood Wookiee

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    Oh right, Aronstar just published Vexray planets updated into scenario form, I was hoping for your 208 playfields large scenario that you mentioned a few posts above, as according to your previous post it would include updated Vexray planets alongside an additional lot of planets creating a larger universe.

    I have downloaded both the Playfield Editor as well as the Planet Creator tools from here, was hoping to use your Scenario and with permissions & learn a bit about how to edit planets and make some adjustments to the playfield layout which I have done in the past then publish to workshop.

    I was kinda hoping to add you as a contributor or me to your's if you like. I was basically going to let you handle the worlds while I did some story writing and made objectives that take you on a sort of universe-wide hunt. Just for something interesting as I am under the impression your scenario has Vexray's in a set of their own and the rest of the universe a bit further away it would be quite big and could make for a nice Scenario with some neat objectives to be done.

    I dropped you an Steam Freind Request :)
     
    #239
    Last edited: Jun 16, 2017
  20. ☢☢☢T♂X1C☁HAZARD☢☢☢

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