If you want to add something to these maps that would really change the overall world , right now it would have to be more custom POIs, on the servers I have visited these custom POIs that server operators have been putting in have been a HUGE smash hit with players, and when them planets are re-newed I watch the rush of players flock to these PvP areas for the chance at an Epic weapon and they fight eachother for the POIs, its been really fantastic, so if your looking for ideas to improve your maps that would be my number one suggestion.
You have probably seen this but there is a Lenovo planet contest going on for anyone interested https://www.lenovo.com/gamestate/galaxy.html?pid=271#!view
I'd like to use some of your custom planets in my next Let's Play series. Let me know if you're cool with that, and if you have any recommendations or favorites.
@piddlefoot , The folder i gave you actually has some of my custom POIs i made, they arent located on the custom planets yet but if you look at the "Lorien Contested" areas you should be able to find them! The Lorien Weapon Facility was added but is cosmetically incomplete. Still working on textures and stuff, but its a T6 Raid Difficulty POI. Very Very difficult but lots of fun to raid! @LiftPizzas your more than welcome to use them. The files for everything needed should be on the orriginal post (google drop box near top) Alot of players would claim that Andromeda, Ovus and Mios are favorites, Its very hard for me to choose but I think Ovus and Piercia are mine.
https://empathy.gyazo.com/f7ad874a2f84cd2f7da6f7731440928e Sorry for the wait. This will provide all current and future planets information
Hi there Vex, thanks for releasing the planets and thank you very much for all the great work you have done on your server. I´m trying to keep the spirit up with the Story of Scarab vs Lorien on my old server and i used the planets you released here cause they are just outstanding looking. Now i have some issues you may help. On Vulca the Bedrock don´t want to spawn and on all planets the creatures won´t spawn like on Akua or Omicron.
Vexray... thanks for sharing your passion! Question... I've tested adding one world to an existing vanilla nitro server. I added Lumia to the SE quad of the sector map. I added the planet folder to the save folder's playfield. The world did spawn... but the space map was all out of proportion... I then stopped the server and made Lumia closer to Akua (12.5 AU). Back in the game, the mapped looks okay, but would crash the server if I dragged the map in the UI. So: What I am asking is... what is the proper way to add the planets to a dedi server based on if it is a new dedi or existing dedi? Also... it there a limit to the planets you can safely run on a server?
Each planet runs as its own process, so the more the planets the more total ram usage the server is going to have. This is what actually caused the closure of my own server. We were up to 30 gigs of ram usage wich is astronomical. I sincerely hope that they optimize how planets or playfields are run in the game because as it stands right now i cant see it being even possible for them to add procedural galaxy in its current state, the cost of resouce usage would alone fry computers. As far as the planets go, im not sure what your refuring to with "space map" were you using my sector file?
That makes sense. I was only starting up with the base planets + Lumia. As for the space map, I was describing the Map that shows the actual planets in the sector UI. I originally added Lumia t good distance SE from Masperon. it seems like the planet spread got all out of wack, and when I dragged the map to see if I could find the other planets, the server crashed. Once I moved Lumia closer, the spread looked okay... but dragging the map (to see how far I could) initiated anouther freeze/crash. This may simply be that the server (low ram) reached it's limit. I had no idea about the 1gb limit. I imagine they would flush the ram on a system where no one is present... then load up on visitation. So... does that mean if there are 8 players, each on a planet... it would load 8GB? Yeah... I cannot see procedural galaxies based on that.
Thanks, Vexray. I will add it to my map. Do you have preferred coordinates for Alphine? I assume it is way out there.... In fact, it might be kinda fun for us to have a shared map where our planet builders can claim a spot in the universe. Kind of like the internet DNS .
I wanna claim all the good coordinates and then try to sell them for 5000 times what they're worth with spammy "parked" planets.
Hi Vexray, very nice job you have made! I downloaded all your planets, and added them without any problem to my save (SP). However, when i try to add them into \Empyrion\Content to be able to start a new game with them, the game crashes, sending me a cyclic error (continue/send mail, if i click continue the error pops up again). Any idea of what i might have been doing wrong? I added the planet into \Content\Playfields, changed the sector.yaml and added the prefabs files & the Template folder to \Content\Prefabs. I suppose the problem is the template folder, but honestly i have no idea where to put it :\
I am having a similar issue. I have a game I am playing that has a bunch of new planets and that save game works fine. But I can't start a new one. I imagine we can figure it out....I think the problem is probably not limited to Vexray's planets, but any additions to the game. There is probably something we are unaware of. I'll keep you posted on what I figure out. I'm sure that if we all work on it one of us will find the solution.
Alright, I was able to get my New Game issues fixed. I don't have a lot of answers for you on what the issue was, but I can tell you what I did. First, starting a new game takes a lot of memory. I would recommend you reboot and have as much available RAM as possible. I only have 8GB of RAM, and I believe it took about 14GB of RAM to start a new game with all the planets I have. Next, I made sure that all of the planet playfields had map.raw and map_n.raw files . I just copied the ones from Desert to each playfield. They should be about 10.6MB each. Don't worry, the game will make you new ones in your game save. Lastly, I made sure to remove spaces after each of the lines in the sectors.yaml -- so after the last ] on each line there is just a carriage return (ENTER key) --- except for the very last line. On the very last line, after the ] leave two spaces and NO carriage return. I've attached my sectors file with 36 Coordinates to this message so you can see what I mean. If you choose to use that sectors file, be sure you keep a backup of the original one and any others you are working on and remove from the sectors.yaml any playfields listed in the sectors.yaml that you don't have. You can leave playfield folders that are not referenced in the sectors.yaml file where they are. I hope that if you are having issues starting a new game this information might help. I have no real idea which of the above is truly the problem, but maybe we'll learn which thing is the culprit soon.