Scenario Folder > IF NOT FOUND > Default Content Directory You might need to reset EAHs ItemDatabase when changes are made to the ConfigFiles
Do you by chance have the Ids of them? are they by chance just apart? EAH calculates the items on its own, but there might be the chance that the items without ID are 1 appart. Was not able to check that yet.
Ok, lets do some testing here: Adding Item 2188 that according to EAh is a bastionshield to my inventory slot 15: But in my inventory appears: And this is item 4236 according to EAH So not exactly close. Worth noting, this is totally fresh installation of Empyrion dedicated, as well as a totally fresh Reforged Eden. The only things i can come to mind, is that prior to RE configuration it was started once with default multiplayer, without any players logging in. Also scenario path not added to config, as this is in the standard path. Will however do a test adding the path, deleting items.dat and restarting, just have to take it nighttime when there is not to many players on. On test server doing those changes resulted in exact same item IDs.
Would also add that CSW despite now working well, keeps wiping player unlock points and XP, as well as story progression on each warp. Inventory and bankbalace transfers fine.
@Hawkie : just a thought... Item 2188 + 2048 = 4236 Something is adding the item number to the "new" blocks range (+2048).
I am doing one more test, i am adding Bastionshield using EAH in one slot, and then inthe next slot using ingame H menu. Yellow marked item is Bastion shield added InGame while not marked item is Bastion Shield from EAH: According to this test the offset in IDs is 2132 - 2188 = 56
I would suggest there is a desync in how EAH calculates the new IDs and how the game does it. This is easy reproducible using vanilla game and RE scenario.
Here is btw, the corresponding entries for the different objects in the config files: DrillAttachmentLargeCV ---- ItemsConfig.ecf ----------------------- ---- BlocksConfig.ecf ------ NOTE: Not numbered item here Eden_ShieldGeneratorBastion ---- ItemsConfig.ecf No reference here ----------------------- ---- BlocksConfig.ecf No reference, and here is where it becomes interesting Pickuptarget for the OLD bastion that in removal supplies us with the proper updated target Item 230 OldEden_ShieldGeneratorBastion with pickup target: PickupTarget: ShieldGeneratorBA ------ So my final suspicion is a combination of misconfiguration in RE as well as a broken dynamic ID calculation in EAH. My powers of investigations leaves me a bit short now, as time is limited. Would however really appreciate if you could coordinate this with ravien and see if you guys together finds the breaking point.
Block IDs over 2047 are dynamically mapped by the game to the save, so there's no way to specify any block IDs for custom blocks in the scenario itself. The old custom blocks that have Ids set < 2048 will be removed from the scenario in a future update and should not be used anymore.
Update Hey, quick update to fix the Reforged item issues and by that also some issues that might come up with items in certain configurations. Thanks for the information about it. The issue were items in block and also normal config file. But this should be handled now Sadly due to time I could not add more translations yet. But soon to come. I also fixed the CSW issue with EXP/UP. Was an old setting that does not work anymore. Thank you guys for the reports! Enjoy Patch notes - 1.55.3.1 (Game Version 1.4) Remember to stop the server, start the tool and then start the server to apply the Update. If you start a new game also make sure to restart the tool after you started the game the first time. Please turn off Autban before you update the tool or start the server. Then check for a few hours if the Cheater Check marks people yellow (Extreme = They would get banned) without reason. If so, please let us know and do not turn on AutoBan. If everything is ok, you can turn on AutoBan. In case you are using a slave tool: Be aware that using this version only works if you update master and slave! This Version will be available over steam and via manual download. Please deactivate "Detailed logs" and "Connection logs" in the Config\Debug section. These are only needed in case you have problems and need to send logs to us. Otherwise they will slow down EAH! Since EAH Pole Control might be in conflict with the ingame repositioning feature, please deactivate EAH pole control! Added: Item list added DevName and removed old default and flag values Fixed: If an Item exisists in BlockConfig and Config it will block an ID Fixed: Config.cfg was read before Item/Block Config Fixed: CSW setting UP and EXP points
Damned, i hate to be a party pooper, but I must notify there is still item ID issues. Item ID 2088 in EAH it is epic drill and in game it is Retractable Heavy Missile Turret. Item IDs 4113 and 4143 is unknown (Enhanced Laser Drill). I am going to identify a few items and find them in configs, and post here so you get a bit more to work from. CSW works perfect now, XP and UP is fine. (except CoQ message upon arrival to the other server)
Working with item 4143/4115 Enhanced Laser Drill (in game ID)(EAH Unknown, The correct item is ID 2088 in EAH, which is in game Retractable Heavy Missile Turret) --------------------------------------------------------- Enhanced Laser Drill (EAH 2088 - Game 4115) --------------------------------------------------------- Retractable Heavy Laser Turret (BA) config.ecf - No reference blocksconfig.ecf - No reference this is actually a subselection of a turret. The item ID belongs to a select item under the real turret, and this ID belongs to one of the sub options. --------------------------------------------------------- Hope this helps a little, will go over and see if i can figure out more. My guess from this is that somehow EAH registers the sub items as their own objects and gives them an ID.
not sure exactly what the issue is. Can you paste one of those items with subsection that cause issues. Those subsections should not be read. If a subsection would be read it should have an ID directly after the main item. Is that the case? If not, its not the problem. The main question is: Where in the config is this Epic drill mentioned, and how is it mentioned there.
ok, here comes a little info Jascha. I am trying to follow just a single object to see a pattern. I start by adding from EAH menu item 2088 But in the ingame inventory it shows as: So let us follow this item. Note this is the sub object of the main block 2086 I am adding this object just to find its ID (2086) to my personal inventory. So the ID is close enough and should be second selection as child item (Retractable version) and that is correctly item ID 2088. In the blocksconfig it is mentioned as named object like this: So whats obvious here is that somehow EAH is presenting a object ID that shouldnt even be selectable as it is a child selection of the main object. Take note that if read of objects was correct, EAH shouldnt even present it since 2086 is the main object. There should in the items list be a hole for the child object IDs. And I think we are now close to something. Also worth noting that the main block item shows correctly, though with what i expect to be wrong ID. I am working on with the enhanced laser drill (not epic actually, but Enhanced Laser Drill). I suspect taelyns screenshot is from vanilla game, as the epic drill actually doesnt exist and is replaced by the enhanced laser drill. That is also a bit strange as EAH clearly marks object 2088 as the epic drill. Well i am tracking on with the Enhanced Laser Drill, but this should give you a clue somehow.
That is the epic drill. Reforged both changes default blocks and items and adds new ones. And every block and item has its own ID. there are no sub items.