Build:1.10 4230 Mode: creative Mode: Singleplayer SERVER NAME:- SEED-ID:- If applicable: MODIFIED PLAYFIELDS:- Reproducibility:always Severity:Minor Type: visual/lighting Summary: Dynamic shadows are incorrect under some light/geometry configurations Description: Dynamic shadows may not correctly reflect the geometry thats casting the shadow, depending on the light position. See attached screen shot Steps to Reproduce: 1) Load and power attachted blueprint, ensure dynamic shadows are active. Screenshots, Crash Logs, any other Relevant Information or Download links:
This is with shadows High & Ultra + Dynamic shadows Low & High. If for some reason you are still seeing this I need you to send me a copy of your save game please with you standing in the precise location it happens.
Yep still seeing it. Attached the save game. Thats with shadows ultra + dynamic lights low/high On a sidenote there seems to be no difference between the low/high setting for dynamic lights? At least not as far as I can tell...
So for this particular use case with the light orientated on the "ceiling" facing down we cannot fix this there is a unity engine light leak happening here for the "spotlight mode" option. Low & High change the max shadows simultaneously on a scene. This won't be noticeable with only a few lights afaik.