Fixed Dynamic shadows are incorrect under some light/geometry configurations [00989]

Discussion in 'Fixed (Read Only)' started by Ente, Jun 22, 2023.

  1. Ente

    Ente Commander

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    Build:1.10 4230
    Mode: creative
    Mode: Singleplayer

    SERVER NAME:-
    SEED-ID:-

    If applicable:
    MODIFIED PLAYFIELDS:-

    Reproducibility:always
    Severity:Minor

    Type: visual/lighting

    Summary: Dynamic shadows are incorrect under some light/geometry configurations

    Description: Dynamic shadows may not correctly reflect the geometry thats casting the shadow, depending on the light position. See attached screen shot

    Steps to Reproduce:
    1) Load and power attachted blueprint, ensure dynamic shadows are active.

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    [​IMG]
     

    Attached Files:

    #1
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  2. Ente

    Ente Commander

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    Sine the patch notes claim the 989 is fixed, please note this Issue is still there with 1.10.1
     
    #2
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  3. Pantera

    Pantera Administrator Staff Member

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    [​IMG]


    This is with shadows High & Ultra + Dynamic shadows Low & High.

    If for some reason you are still seeing this I need you to send me a copy of your save game please with you standing in the precise location it happens.
     
    #3
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  4. Ente

    Ente Commander

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    Yep still seeing it. Attached the save game.

    [​IMG]

    Thats with shadows ultra + dynamic lights low/high
    On a sidenote there seems to be no difference between the low/high setting for dynamic lights? At least not as far as I can tell...
     

    Attached Files:

    #4
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  5. Pantera

    Pantera Administrator Staff Member

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    So for this particular use case with the light orientated on the "ceiling" facing down we cannot fix this there is a unity engine light leak happening here for the "spotlight mode" option.

    Low & High change the max shadows simultaneously on a scene. This won't be noticeable with only a few lights afaik.
     
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