Empyrion Scripting mod is not working for me. Could someone help me out? Please. LOG: 22-00:57:22.040 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Playfield_List seqNr:18820 data:Eleon.Modding.PlayfieldList => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0() 22-00:57:22.292 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Player_Info seqNr:17 data:Eleon.Modding.PlayerInfo => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0() 22-00:57:22.392 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Player_Info seqNr:17 data:Eleon.Modding.PlayerInfo => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0() 22-00:57:22.392 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Player_Info seqNr:17 data:Eleon.Modding.PlayerInfo => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0() 22-00:57:22.541 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Player_Info seqNr:17 data:Eleon.Modding.PlayerInfo => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0() 22-00:57:22.591 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Player_Info seqNr:17 data:Eleon.Modding.PlayerInfo => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0() 22-00:57:22.591 20_57 -LOG- {:EmpyrionModClient} Exception [EmpyrionScripting.EmpyrionScripting] CmdId:Event_Player_Info seqNr:17 data:Eleon.Modding.PlayerInfo => System.NullReferenceException: Object reference not set to an instance of an object. at EmpyrionScripting.EmpyrionScripting.Log(String text, LogLevel level) at EmpyrionScripting.EmpyrionScripting.Game_Event(CmdId eventId, UInt16 seqNr, Object data) at EmpyrionModHost.ModDispatcher.<>c__DisplayClass28_1.<Game_Event>b__1() at EmpyrionModHost.ModDispatcher.<>c__DisplayClass35_0.<SafeApiCall>g__SafeCall|0()
I would say take it up with the mod creator. The thread is located here, https://empyriononline.com/threads/mod-all-my-mods-astic-comatible-with-the-a10.49107/
The EmpyrionScripting mod is a pure A10 mod ... and the ModLoader (EmpyrionModClient) are only für the "old" Interface. You have install the scripting mod direkt in the mod folder.