Hi again! ... connected to my last question about 'silent PDA chapter starts' - Is there a way to have a faction set to neutral or friendly to the player, right at the game start? (E.g. the Zirax?) If I set the faction standing in the content/configuration/DefReputation, my individual reputation will be still as 'unfriendly' as ever. .. slowly 'regenerating' to my set faction levels. Which can take quite some time... I could reward RP in an PDA mission, but that will be accompanied with a fanfare sound and an 'OK' button press. - Not very sublte... - Can anybody give me some hints how to do this?
That should be the correct file, and I believe it can be included within a scenario too (but I haven't tested it). Code: # Allow to override the default reputation for all Origin based factions to NPC factions { Reputation Name: "Human:1" Zirax: 8500 Talon: 12500 Polaris: 16500 } If you set the numbers to 18000 or higher, that should be friendly.
Just tested it in a scenario and it works! Just include the file in your Scenario/Content/Configuration folder and set it to the desired reputation levels. 18001 will start the player at 1/6000 into friendly.
Thanks alot! ...This is for your character, yes? (E.g. does it show that you are 'friendly' to them, if you open NPC faction stats?) Will test that once again. (Did nearly the same thing also, ... just hadn't set the reputation so high. - -Strange. In that case, it resulted in having the 'standard', old 'unfriendly' reputation levels for my character, but not for 'human faction', which fared much better.)
Yes when you open the npc faction screen you will be at 1/6000 reputation into friendly. The reputation system goes from 1 to 30000 I think. 1-6000 hostile, 6001-12000 unfriendly, 12001-18000 neutral, etc.
Aargh. That's it!! I set my reputation too low. Haven't checked it throughout. So much for 'I'm totally certain that I looked there!'... And because 'hostile' isn't a nice place to be in, it gradually improved from that point... - Thanks for the heads-up!