Hi guys, in the CHANGELOG for Alpha 12.3.1 this item: "Gameoptions.yaml: added BackpackMode 0/1 to allow switching off the dropping of backpacks on death (set it to 1)" was included. Does anybody know if this Gameoption was removed? I can't find it in the current build. thanks for the help zuckerruebe
Code: DiffPlayerBackpackDrop: DropNothing # to allow switching off the dropping of backpacks on death [DropEverything, DropNothing, DropBagOnly]
Sorry but if i use this: Code: DiffPlayerBackpackDrop: DropNothing The "keep Inventory on death" option automatically is set to *everything*, is there a possibility to also NOT keep Inventory on death. Basically i want a penalty for dying. If this is not possible anyway much thanks for the fast help. thanks zuckerruebe
Okay thanks, so you can not loose any items on death.. i always find this approach a bit weird and easy when it comes to survival games. but anyway thanks for the very fast help and response!! Greatings, zuckerruebe
"DropEverything" will drop everything on death "DropBagOnly" will ONLY drop the inventory on death "DropNothing" you will keep everything on death So yes you can lose everything on death with DropEverything
Must be my mistake then.. With "DropEverthing" everything is dropped in a backpack. And nothing stops someone to "Spawn at current Location" and just pick up your stuff back up. But if you can't disable the "Spawn at current Location" Spawn-option, i guess there is nothing you can do about it. I just find the game very easy if you cant lose items permanently, but that's just my problem then. But again much thanks for the fast replies and help!! Greatings, zuckerruebe
You could lower the timer of the dropped backpack in the EClassConfig.ecf to like a few seconds insteed the 25min it stays now Code: { Entity Name: Backpack EntityType: PlayerBackpack /* Mesh and class properties */ Mesh: Misc/CargoDropPrefab BlockColor: "0,100,255" ModelType: Custom Prefab: Backpack Class: Backpack Parent: Backpack /*property name=AvatarController value=Enemy /*/ TimeStayAfterDeath: 1500 AllowUserInstantiate: false VolumeCapacity: 500 IsEnemy: false LootListOnDeath: 11 # MapIcon: map_flag MapIcon: map_backpack2 HudInfo: false } TimeStayAfterDeath: 1500
Works like a charm! Thank you very much for your time! This should be implemented into the game's UI, there are definitely some people out there who want a little more grind and difficulty. Maybe we could move the thread to the "Suggestions" page. Anyway thanks again for the help! Greatings zuckerruebe
Editing the config files will not be implented in the UI Its not supported to edit them. Once you do you void any help/support from our side But glad it works for you!
No of course i did not mean to implement a way of changing config files in the UI. Just a way to set the despawn timer of the backpack ingame would be nice. But you guys probably have enough on your To-Do list already..
@zuckerruebe , how long does the timestayafterdeath = 1500 equate to in time, like if I wanted to make that much longer would 3000 work? Because that does look like a value in seconds to my lazy eye? Confirm?
Thanks, yes. I was just puzzled by some unusual values on entities like the pod is set to timestayafterdeath = 1000 , but the escape pod never despawns, nor do it's contents (or do they)? So I wondered if that was a herring with the escape pod that confused me.
It does despawn if it's set to. In the gameoptions.yaml, include the line DespawnEscapePod: true and it will despawn once the timer runs out. It only affects escape pods that are spawned in AFTER you have that line in the gameoptions.yaml. It will NOT affect pods that are already in the game before setting it correctly.
Thanks for the pointer @krazzykid , my google-fu for all this info was not really giving results. Apologies for the thread hijacking @zuckerruebe
I am having this issue as well, I have tried the code in the server as mentioned above however it doesn't seem to be working for me, is there a specific location in a file that it needs to be that I am missing? Currently I have it placed in the file server.yaml under GameConfig and Difficulty Settings > Player Code Line: ### --- Difficulty settings --- ### Notice: Changing some of the difficulty settings require to start a new game in order to take effect ### PLAYER --------------------------------------------------------------------------------------------- DiffEscapePodContent: Easy # Easy, Medium, Hard --- Determines the content of your equipment when you start a new game DiffPlayerProgression: Normal # Faster, Normal, Slower --- Influences the overall player progression speed by earning more or less XP DiffDegradationSpeed: Normal # Low, Normal, High, Off --- Influences the speed of degradation when using weapons and tools DiffPlayerBackpackDrop: DropNothing # to allow switching off the dropping of backpacks on death DropEverything, DropNothing, DropBagOnly