I mentioned this in the Base Attack feedback, but it better belongs here as a suggestion. I had plenty of time to think this weekend and play through the EXP game. For the Base Attack feature, this occurred to me... Make the range configurable: 4m 8m (default) 16m 32m Make the hacking time configurable: 30 seconds 1 minute (default) 2 minutes 5 minutes And I think that might satisfy both folks who want the AI to have to get close to a Core before hacking it, and those who would like the AI to be able to hack a Core from a long distance. It also lets a player express how much time they have to stop a hacking attempt. Then, instead of having players destroy enemy cores, implement a hacking option (perhaps on the PDA screen) as two buttons: Locate Core Hack Core The Locate Core button searches for a Core within 1/2 the distance allow via the configurable range above. The distance is smaller because the Zirax use better technology. (It makes the player work harder.) It should take a few seconds to locate a Core. The Hack Core button is only active when a Core has been located. After the configurable hack time passes, the Core is converted to the hacker's faction. You should be unable to move/fight while hacking, or the hacking attempt is aborted if you do move/shoot. This would provide an explanation for what the Zirax are doing. Also, I hate having to carry around a Core when cracking POIs.