Hover Vessels

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

Thread Status:
Not open for further replies.
  1. Westworld

    Westworld Commander

    Joined:
    Sep 21, 2015
    Messages:
    35
    Likes Received:
    18
    X3 Was a very cool game that could lend interesting aspects to Empyrion, like trade among different bases owned by a player, and freighters.....
    Sorry... that was way off topic..... but still true.
     
    #81
    Frankyln and Morgan88 like this.
  2. Morgan88

    Morgan88 Ensign

    Joined:
    Oct 31, 2015
    Messages:
    3
    Likes Received:
    0
    [Цитата="Тина Педерсен, должность: 25487, член: 4376"]Хм... было бы намного проще, если бы Вы писали на английском языке :)[/Цитата]
    Я бы с большим удовольствием писал на английском языке но к сожалению не знаю его в должной степени...
     
    #82
  3. Morgan88

    Morgan88 Ensign

    Joined:
    Oct 31, 2015
    Messages:
    3
    Likes Received:
    0
    Еще раз здравствуйте, команда разработчиков игры "Еmpyrion" у меня есть еще несколько предложений к вам.

    1.Ховеры убрать как класс транспорта в место них дать возможность устанавливать все их оборудование на маленькие корабли,
    что-бы сбор транспорта стал проще и свободнее для фантазии игрока. (То-есть хочешь делаешь космический корабль, а не хочешь из тех-же деталей делаешь ховер)
    2.Кокпит с большого корабля можно сделать рабочим и на маленьких кораблях это позволило бы создавать корабли среднего класса (промежуточного между большим и маленьким) не портя при этом эстетики игры.
    3.Очень хорошо было бы добавить колеса и гусеничное шасси для наземного транспорта, это создаст более интересную атмосферу покорения чужих планет.
     
    #83
  4. Mac

    Mac Commander

    Joined:
    Aug 22, 2015
    Messages:
    44
    Likes Received:
    33
    #84
  5. RSSF_Maverick

    RSSF_Maverick Lieutenant

    Joined:
    Oct 8, 2015
    Messages:
    12
    Likes Received:
    65
    Here's my first hover vessel, the RSSF Eos V1. I have not tested it in survival, no idea how the turrets would work yet. The goals were to make something small and full of weapons. It can have a cargo box in front of the cockpit, by replacing the square block there. Anyways, blueprint attached.
    [​IMG]
    [​IMG]
     

    Attached Files:

    #85
    Space, Bender, Lealu and 1 other person like this.
  6. Krenios

    Krenios Commander

    Joined:
    Sep 30, 2015
    Messages:
    124
    Likes Received:
    91
    I have made a similar hover, 2 riffles turet like you on each side and one plasma on top. Sometimes they don't fire, but when the target is in front, it is very noisy, but it is fun :D

    You have found a ground showroom on this little isle !
     
    #86
    RSSF_Maverick likes this.
  7. RSSF_Maverick

    RSSF_Maverick Lieutenant

    Joined:
    Oct 8, 2015
    Messages:
    12
    Likes Received:
    65
    Oh I see. Thanks for letting me know. I can't wait to build it in survival and test it :p About the little isle, yes I was chasing the sun, my base is almost always night, so I found that little isle chasing the sun :)
     
    #87
  8. RSSF_Maverick

    RSSF_Maverick Lieutenant

    Joined:
    Oct 8, 2015
    Messages:
    12
    Likes Received:
    65
    Here's an attempt to make a hover tank, the RSSF H-Tank V1. It needs battle testing, paint job, another name, and more refinement in general. But here it is for now, blueprint attached :)

    Goals achieved: 4 levels of height for weapons, cockpit also accessible from inside, big interior room for carrying soldiers and weapons, constructor, oxygen, etc...

    [​IMG]
    [​IMG]
    [​IMG]
     

    Attached Files:

    #88
  9. Tiv

    Tiv Lieutenant

    Joined:
    Oct 30, 2015
    Messages:
    37
    Likes Received:
    27
    New Version here: http://empyriononline.com/threads/ground-vessel.1502/page-8#post-40398

    I built a base up in the Mountain and was in need for a climbing HV. So I made a replica from your Glaive-UH and it works great so far. It needs some improvements at sideways-acceleration to avoid turret-fire at close range, but thats minor stuff I guess :)

    Last functional Test: Pre-Alpha 3.7

    New Version here: http://empyriononline.com/threads/ground-vessel.1502/page-8#post-40398

     

    Attached Files:

    #89
    Last edited: Feb 20, 2016
    Kaloriaa, Lealu and Navonil Mukherjee like this.
  10. bgibbz

    bgibbz Ensign

    Joined:
    Sep 6, 2015
    Messages:
    1
    Likes Received:
    2
    2015-11-09_20-30-39.png 2015-11-09_20-31-43.png 2015-11-09_20-31-53.png I built a hangar to build, repair, and store ships in so I needed a way of getting from the hangar to my base while bringing over any supplies that I needed to, so I designed this little HV. It is very simple, but it performs well and I quite like the minimalistic look to it. The main reason why I'm posting this to show my "open bay doors". I added those in for decoration, but I found out that they also prevent the ship from tipping over sideways by acting as a kick-stand.
     

    Attached Files:

    #90
    Lealu and Tiv like this.
  11. Tiv

    Tiv Lieutenant

    Joined:
    Oct 30, 2015
    Messages:
    37
    Likes Received:
    27
    This "open bay doors" looking great. I also like the spotlights in the armorplates.
     
    #91
  12. Tiv

    Tiv Lieutenant

    Joined:
    Oct 30, 2015
    Messages:
    37
    Likes Received:
    27
    The TivGV1
    Just a Hover looking like a Hover :)
     

    Attached Files:

    #92
  13. Kaloriaa

    Kaloriaa Commander

    Joined:
    Aug 23, 2015
    Messages:
    96
    Likes Received:
    54
    Awesome.
     
    #93
  14. Dovahkiin Chaos

    Dovahkiin Chaos Lieutenant

    Joined:
    Oct 10, 2015
    Messages:
    65
    Likes Received:
    33
    Ever since this last big update GV's have become totally screwed up, the slighest pebble on the ground sends them all into a crashing roll and almost ALWAYS lands on the roof and making it near impossible to turn back rightside up. And with the new xp system cant make anything else worth a crap withoujt ALOT of running around which you cant do without some sort of support vessle for longer hauls.
     
    #94
  15. crazytd69

    crazytd69 Lieutenant

    Joined:
    Sep 22, 2015
    Messages:
    19
    Likes Received:
    10
    I smell an update real soon.
     
    #95
  16. Dovahkiin Chaos

    Dovahkiin Chaos Lieutenant

    Joined:
    Oct 10, 2015
    Messages:
    65
    Likes Received:
    33
    i hope so, cant stand not being able to use GV's and takes long time to build up enuff for SV.
     
    #96
  17. crazytd69

    crazytd69 Lieutenant

    Joined:
    Sep 22, 2015
    Messages:
    19
    Likes Received:
    10
    I'm going to try and put out riggers on mine and see if that will help with the roll overs.
     
    #97
  18. Tiv

    Tiv Lieutenant

    Joined:
    Oct 30, 2015
    Messages:
    37
    Likes Received:
    27
    I just tried my Glaive Replica and my other Hover on creative and they are working like before. Not sure if I missed a Hotfix or something. How are the hovers looking you got the flipping problems with? May I see some screenshots?
     
    #98
  19. Dovahkiin Chaos

    Dovahkiin Chaos Lieutenant

    Joined:
    Oct 10, 2015
    Messages:
    65
    Likes Received:
    33
    My most recent attempt at making a non flippable hover works most of the time, still managed to flip it once against the red wall.... was standing on 1 end, so was real challenge to flip back down. i have since modified it again with little more anti-flip ideas such as removing the hoverpad and just flying with it. Neglected to get screenshot of it on side but not much issue with its movement modified. And this was completely made in survival.
     

    Attached Files:

    #99
  20. Tiv

    Tiv Lieutenant

    Joined:
    Oct 30, 2015
    Messages:
    37
    Likes Received:
    27
    I just tried your Gallows in creative @Dovahkiin Chaos and I'm confused about the missing Hover Engines. I added two more RCSs for better turning but I wasn't able to lower altitude once I flew over a hill.
     
    #100
Thread Status:
Not open for further replies.

Share This Page