Needs attention HudDistance & MapDistance FAQ

Discussion in 'FAQ & Feedback' started by Taelyn, Sep 3, 2019.

Thread Status:
Not open for further replies.
  1. Taelyn

    Taelyn Guest

    Hello all,

    Since there is allot of confusion and bug reports regarding HudDistance and MapDistance, we wrote a FAQ how they work. Hope this will take any confusion away!

    Empyrion Dev Team




    * MapDistance default is -1. Therefore, you must set it if you need it to be 0 or greater. Other negative values are invalid
    * HudDistance default is 0.

    Discovery
    * POIs with HudDistance set will never trigger discovery or xp gains
    * if the MapDistance is 0 or the distance from the POI is greater than the MapDistance, the POI will never be discovered, nor will it be visible on the map if discovered and you are outside the range set therein
    * if the Discovery parameter is set to false, the POI will not be discoverable.

    Map Object Visibility
    * If the Map Object is a GuidedPOI, then it will be visible in all cases
    * If you are debugging (i.e. console command 'map show', etc), then it will be visible. NOTE: it is also the case that it just because it is visible does NOT mean it is disovered. Therefore, if you teleport to it via the map, the map object may disappear until you 'map show' again or you discover it. Conversely, if you have discovered it, 'map hide' will not hide it again.
    * If the entity is not configured to show a map marker in the first place, then it will not display on the map. Check the class config for this setting
    * if the entity is not configured to be visible when dead or inanimate, then it will not show on the map. The Backpack, Mission Containers and Escape Pod are examples of an entity configured to be visible albiet inanimate. They cannot be changed.
    * if MapDistance is set and you are within that value, the map object will show, otherwise, it will show at the default distance for that playfield type (planet or space)
    * if the Map Object is a Local Waypoint, the map object will show
    * If the Map Object is of the not of the same or Public faction and you are outside the designated distance, the map object will not show, unless you are debugging
    * Docked structures will not show
    * Special cases: if the structure is a powered structure and is powered off and you are within distance, the map object will show
    * in all other cases the map object will show, if there is a map object for that entity and it is configured to do so, f.e. destructible cores. Admin cores are always visible

    HUD Visibility (Entities, including POI and AI, f.e. CV Freighters, etc.)
    Cases excepting when the Map Object is visible
    * If the HudDistance is > 0 and the player is within the HudDistance range and the POI itself is visible

    Cases requiring the Map Object to be visible
    * if the POI is of the type, for example Terrain Placeable (survival constructor, auto miners) and the like, it will be visible
    * if the POI is a World Resource (ore deposits), it will be visible
    * if the type is specifically a POI (Base, Resources, etc) and it is actively on the Hud, i.e. you are within range, then it will show on the HUD
    * in cases where the entity is a Base, Ship, Escape Pod, Backpack, or Asteroid and you are within the designated range, it will show on the HUD
    * In ALL other cases, the entity will NOT be displayed on the HUD
     
    #1
    Hummel-o-War and Kassonnade like this.
Thread Status:
Not open for further replies.

Share This Page