i have a question on the Galaxy Generation and the way it loads playfields and POI's I have noticed that if you load default multiplayer or any scenario with default settings that the playfields are loaded differently between Static sector.yaml and the random galaxy eg. the sector.yaml loads BarrenMetal playfield , all POI's in the BarrenMetal playfield get laoded , inc the factions however if the random galaxy loads BarrenMetal playfield, only 2 crashed capital ships POI's load both playfields seem to load all other aspects of the BarrenMetal is there another config that turns off the POI generation when used in a random galaxy ? or is there another setting to turn it on ?
in the GalaxyConfig.ecf the sections { Child Territory_1 Faction: Zirax Center: "130, 0, 206" # LYCoord Radius: 75 # in LY Other_1: Talon, param1: "0, 0.01" # prob for Talon spawn at "center, radius" Other_2: Alien, param1: "0, 0.001" Other_3: Trader, param1: "0, 0.2" Other_4: Polaris, param1: "0, 0.02" Other_5: Pirates, param1: "0, 0.001" Other_6: Civilian, param1: "0, 0.1" } the number at the end of each line is the chance of them spawning so rather than having a 0.01 chance i raised that number to 1 where i wanted them to be a guaranteed spawn, or if i wanted to make it more common i would make it 0.7 ( 70% chance ) vs the 1% chance or less that is set by default. eg { Child Territory_None # area outside all faction territories Other_1: Talon, param1: "1" Other_2: Pirates, param1: "1" Other_3: Kriel, param1: "1" Other_4: Polaris, param1: "1" Other_5: Trader, param1: "1" Other_6: Civilian, param1: "1" Other_7: Alien, param1: "1" Other_8: Zirax, param1: "1" Other_9: UCH, param1: "1" }