Issues found in RE scenario

Discussion in 'General Discussion' started by Scoob, Apr 12, 2022.

  1. Scoob

    Scoob Rear Admiral

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    Hi,

    I'm having a major problem with this version while using the Reforged Eden scenario. Frequently, my vessels are "Ghosting" becoming immune to damage and enemies may just totally ignore me. The most obvious sign of this occurring is when I can see all my ship's thruster glow through the vessel - just like Patrol Vessels used to do all the time. Getting out of the seat and getting back in will fix it, but sometimes only for a brief moment.

    Perhaps linked to this, many enemies are "ghosting" too, in that my hand weapons just shoot right through them, to hit what's immediately behind. Zero damage dealt. Weapons on my CV will usually still shoot and damage enemies though...except when they don't...

    I'm in hostile (Zirax) territory, there are on-foot enemies all around me but, for the most part, my CV regularly just ignores them. This is, I suspect linked to the over-long delay between targets bug that's been around forever. As a result, my CV can go over a minute (I stopped counting) before it chooses to engage a valid, in-range, in LoS target. It's more responsive to Drones, but largely ignores anything on-foot. This CV is covered in Minigun and Sentry Turrets, yet lately it's rarely using them. It was pretty good, but seems to stop working far sooner than it used to.

    These issues are making things near unplayable, but I'm guessing it cannot be that common else more people would be talking about it. I've posted about it on the RE Thread and in Discord, but I've been told this is a base game issue. Dunno why this might be impacting me and, I assume, no others. I've done a file verify as a precaution, but it's made no difference.

    Interestingly, sometimes when my vessel "ghosts" enemies do still shoot and damage me, but my own turrets are totally unresponsive, that might be what's causing my turret issues. Its funny how basic Zirax troops are able to gradually bring down my CV's 20k shields and my guns remain unresponsive the entire time. I literally just loaded into the game and my CV was being shot by zirax troops. A couple of my turret fired for less than a second, but have been quiet since. I jumped right into the pilot's seat and my ship has that ghosting effect once more.

    Turrets did eventually fire, quickly killing the two attackers.
     
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  2. ASTIC

    ASTIC Rear Admiral

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    Spanj have the same "ghostship" error here

     
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    Last edited: Apr 13, 2022
  3. TheGazbeard

    TheGazbeard Lieutenant

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    I'm having the same issue with base attacks - Zirax drones fly in, make one pass, then spaz out about 500m away - i.e. they hang in the air doing somersaults. I've tried every which way to shoot them down, including using SV mining drills on them, but my ship (and ammo) just flies through them.
    When troop shoops attack, I cannot shoot the infantry once they're on the ground - the shots just pass through them - and the only way to defeat troopship attacks is to use the guided missile hand launcher BEFORE they drop off their troops ... but even that doesn't always work.
     
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  4. Scoob

    Scoob Rear Admiral

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    Has anyone been able to recreate this in vanilla? I didn't have any issue at all in my regular game I was playing before the new version of RE was available. However, RE has proven quite problematic the last couple of sessions. I've given up raiding POI's due to many critters being immune to damage. They're not always immune, but often enough that enemies actually get close enough to damage me. I've just been instantly hitting "g" to go into God Mode when this happens, then I'll tap "h" to bring up the item menu to give counter any lurgies I may have falsely contracted.

    I didn't really have any issues in regular Zirax-populated POI's, just those with the previously mentioned Critters in. So, it's more a Critter issues than a weapon issue in my case.

    Not had issues with Drones myself, though the Bomber Drones were always problematic - not seen any of those so far, just the regular ones that seem to be behaving ok for the most part.
     
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  5. Arthmoor

    Arthmoor Commander

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    I haven't seen it happen yet myself in RE or Vanilla, but all of the videos on Youtube where they've run into it have all been with RE installed.

    I did have one incident where I was about to take down a Zirax Comm Center in RE and the POI adjacent to it fired on me even though the shot was clearly blocked. They ended up blowing the roof off their own facility though because blocks behind the ones outside took the hit and exploded.
     
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  6. ravien_ff

    ravien_ff Rear Admiral

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    I have not encountered this issue myself and haven't seen anyone else report it either in RE or vanilla.

    Though this should have probably been posted in the RE post since it didn't happen in vanilla.
     
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  7. Arthmoor

    Arthmoor Commander

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    It was, Vermillion told him it was a vanilla issue and to post it here :p
     
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  8. Vermillion

    Vermillion Rear Admiral

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    If it's not an effect of the configs, then it's an effect of the game itself and nothing can be done on our end to fix it, just as nothing we change could cause it to happen.
    Creatures randomly becoming invincible, falling through POIs, shooting through walls, etc... are all parts of the game we can't change through the configs or yamls so aren't responsible for.

    Specifically, Creatures becoming invincible would be a client-side issue; Creatures falling through POIs and the ground would be a collision issue related to either spawning or lag; Enemies shooting through walls is almost always an issue with the entity or weapon model.
     
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  9. Scoob

    Scoob Rear Admiral

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    I played for a reasonably long time last night and didn't experience the issues. I flew around in a basic CV - just a freighter, so I could loot a POI cleared earlier - and had no ghosting issues. I attacked a couple of smaller POI's and, outside of the usual turret delay issues, everything went smoothly - no ghosting enemies.

    What little pattern I can identify is as follows:

    - It's only happened with certain enemies (red scorpions, larger scorpions, overseers and sometimes horrors) in my personal experience
    - It only happens in certain POI's, the "Abandoned" series seems problematic but that might be down to the critters that spawn.
    - It doesn't happen outside, only inside. A seemingly invulnerable (damage passes through) enemy that's drawn outside can be shot with hand weapons. Not extensively tested this, but was fleeing an enemy and my shots only started counting after drawing them outside.
    - The issue isn't consistent throughout the POI though. It's not like every scorpion will be immune to fire, you cannot tell until you start shooting.
    - It only happens on planets / moons, I've not experienced it in space-based POI's.
    - On that note, it's only hand weapons that pass through these targets, ship weapons (turrets) seem to always be able to hurt them.

    While I have had issues with enemies having suspect hit boxes - i.e. I did hit them, but not in the right place - I've not seen totally immune enemies before, i.e. the explosions AoE from the grenade launcher fails to damage them, this is new to me. Enemies clipping / shooting through blocks is practically a feature now, not as bad as it once was, but still frustrating. Ghosting vessels used to be solely an occasional occurrence with PV's, but I'd not seen it for some time.

    I do have quite a large number of hours in the game now, so when I say a lot of this is new to me, that's based on rather a lot of play time. My current vanilla game - started in 1.7.6 IIRC, just before RE for 1.7 came out - did not exhibit any of these issues.

    I fully expect that this is a vanilla issue, at least in part, but something in RE is making these issues occur consistently given the loose pattern I identify above. Like I said, yesterday's session played out fine other than turret issues. I will attempt to tackle another "abandoned" POI over the weekend if I get the chance, and see if the issues reoccur.

    Note: I don't have any issues with game performance, it's not like weirdness ensues in low-fps situations, cos I don't get any. I'm also single player, so none of the usual MP quirks apply. Game runs fine at the settings I'm using, though I do wonder if the perhaps more demanding nature of some of the larger POI's - such as the Abandoned ones - causes something to break down in the engine. I.e. Performance remains good, but the game is just not doing stuff right hence the glitches. Same as how turrets simply become less and less responsive over time - and they're not so great to start with.

    I did provide a save (in the RE thread) that clearly and consistently (for me, I loaded it several times) reproduces the critter ghosting issue. My hope was that this save, along with some diagnostic tools running might help identify the issue. I don't know if RE's creators have access to such diagnostic tools, or that's only something the devs can do. Hence why, in part at least, I thought this worth mentioning on the main game version thread. RE is very popular, so I'd have thought quite a few people would have had the same issues.
     
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  10. ravien_ff

    ravien_ff Rear Admiral

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    No we don't have access to anything to diagnose it. We just have access to the configs to control their stats and basic AI parameters. The devs would need the issue reproduced in vanilla before they could do anything.
     
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  11. Scoob

    Scoob Rear Admiral

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    Thanks, that's what I suspected, hence why this topic was originally included in the release thread for the 1.7.x version. Odd how whatever changes you guys make seem to exaggerate this issue though. Do you know if the Devs will still even look at a save from a non-vanilla scenario? I know they used to be fairly receptive to this, but I suspect RE (being a combination of two mods) have grown significantly since.

    Playing again this eve I've not raided any POI's, but I have been flying around in CV's / driving HV's and zero Ghosting issues.
     
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  12. ravien_ff

    ravien_ff Rear Admiral

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    No they won't be able to use a RE save to do anything most likely. This is just one of those issues where you'll need to reproduce it in vanilla since nobody else is having the same issues. If it happens in vanilla then you can report it and they can see what's going on.
     
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  13. Scoob

    Scoob Rear Admiral

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    Ok, fair enough. Unfortunately I've not experienced the issues mentioned in a vanilla game, plus I'm unlikely to play a vanilla game for a while now, as I've gotten in to RE again.
     
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