Fixed Item loss when looting Drop Container with inadequate inventory space [6017]

Discussion in 'Fixed (Read Only)' started by KFCSpork, Feb 9, 2019.

  1. KFCSpork

    KFCSpork Ensign

    Joined:
    Jan 15, 2019
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    Mode: Survival
    Mode: Single player
    SEED-ID: NA
    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Minor


    Type: Inventory

    Summary: Item loss when looting Drop Container with inadequate inventory space

    Description:
    When using the Shift+F command to loot a drop container, if the player doesn't have enough room in their inventory any extra items from the drop container are lost.


    Steps to Reproduce:
    1. Place a Portable Constructor on the ground.
    2. Place 3 non-stackable items in the Portable Constructor (In my screenshots I used pistols.)
    3. Fill up every slot of the player's inventory with items (including the toolbar,) except for 2 empty slots. Screenshot 01 shows our current state once this is complete.
    4. Pick up the constructor using Shift+F.
    5. Face the Drop Container left behind and push F to open it. You will see your 3 non-stacking items sitting in the Drop Container. Also note that the Portable Constructor is taking up an inventory slot, leaving just 1 inventory slot free. Screenshot 02 shows our current state.
    6. Close the Drop Container by pushing F.
    7. Face the Drop Container and push Shift+F.
    8. Push F to open the Drop Container again.

    9. Note that only 1 of the 3 non-stackable items has been transferred to inventory, because there was only 1 available slot, but the other 2 items do not appear in the Drop Container's inventory. Those 2 other items have been lost. See Screenshot 3.



    Screenshots, Crash Logs, any other Relevant Information or Download links:
    Screenshots attached.
     

    Attached Files:

    #1
    Last edited: Feb 9, 2019
  2. KFCSpork

    KFCSpork Ensign

    Joined:
    Jan 15, 2019
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    Repeated my test while playing on the Eleon Official US server running 9.4, confirmed that, as mentioned in 9.4 release notes, this bug is fixed.
     
    #2
    Pach likes this.

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