Fixed Latest patches broke correlation between teleportation event and sensors logic [7326]

Discussion in 'Fixed (Read Only)' started by nj_87, Jul 17, 2020.

  1. nj_87

    nj_87 Lieutenant

    Joined:
    May 22, 2020
    Messages:
    18
    Likes Received:
    9
    Mode: Survival
    Mode: Singleplayer
    SEED-ID: 662007
    MODIFIED PLAYFIELDS: No
    Reproducibility: Always
    Severity: Minor/Major

    Type: Teleport

    Summary: Latest patches broke correlation between teleportation event and sensors logic

    Description: Latest patches, at least 12.2.3 2976 and 12.2.3.2980, have broken teleportation logic regarding the fact that player avatar after the event is no longer at original point and thus sensors should NOT be triggered.

    When I place Teleport at Base/CV I also add sensor and logic to switch it on/off when approached, because it drains energy like crazy:
    383120_20200717203010_1.png

    It was working perfectly fine until today when (being in 76th patch before updated to 80) after the start and first teleportation I've found out that all batteries and fuel tanks are empty, even though the base is in space (charges very quickly) and was 100% charged.


    I've made some tests, with 80th patch as well, and they confirmed that after teleport usage, sensor stays triggered (=> teleport is still on).

    Before teleportation:
    383120_20200717203025_1.png 383120_20200717203032_1.png

    After event, back to the base:
    383120_20200717203918_1.png 383120_20200717203946_1.png
     
    #1
    Last edited: Jul 17, 2020
  2. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,147
    Likes Received:
    5,517
    This hasn't been working at all in singleplayer when you teleport away from that setup to another playfield however it works in MP.
    As soon as this can be addressed it will be.
     
    #2
    byo13, Pach, Germanicus and 1 other person like this.
  3. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,147
    Likes Received:
    5,517
    A fix for this is being worked on for one of the next releases.
     
    #3
    Kassonnade and Germanicus like this.
  4. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,147
    Likes Received:
    5,517
    Please retest in Build 3042 on the experimental branch.
     
    #4
    Germanicus and Kassonnade like this.

Share This Page