I know this is a big order, but think that we need to simplify and rework the container system some. First off I would remove the differences between Ammo, Harvest, and basic. Realistically we don't really use them any differently anymore. Both Harvest and Ammo boxes are being used as generic storage much of the time. Next, a rework of CC and CEs. They are confusing. Make it so you just have Large and Small containers, conforming to the size and shapes of large and small blocks, with matching space. Each container is it's own storage space and doesn't use energy, but also does not show up in the logistics menu. Container Controllers create virtual storage groups in the logistics menu and gives the ability to sort items. Any container touching a CC is grouped into a logistics container group. And CC and Containers can touch without any problems, since CC's just create virtual storage groups, that is it is just a way to see and access a bunch of containers at once. So that if I have this setup all in a line: Container(1)-CC(a)-Container(2)-CC(b)-Container(3)-Container(4) With: Container(1) has 4000 volume and contains 1 Doodad Container(2) has 4000 volume and contains 1 Gizmo Container(3) has 4000 volume and contains 1 Whatchamacallit Container(4) has 4000 volume and contains 1 Thingamabob I get in my logistics menu: CC(a) - has 8000 volume and contains 1 Doodad and 1 Gizmo CC(b) - has 12000 volume and contains 1 Gizmo, 1 Whatchamacallit, and 1 Thingamabob Then you can select a CC from the Control Panel you get sorting options. I could then go and add a CC(c) on top of CC(b) touching the same containers as CC(b) and it would have the same items in it, but I could assign it a different sorting method. It would be nice if the sorting methods could allow for some complexity, or even allow some type of RegEx expressions for complex sorts so I could have a CC that showed me just Ammo, blocks, or Food. Maybe instead of RegEx just add metadata to every item to use in sorting? Like a hashtag type system? It seems that items already have some sort of classification, just expand on that? Then it could use tick boxes or have like 3 dropdowns that we can use to limit what is shown. So that if I leave everything to (none) it shows me everything, but if I put Dropdown1 to (Ammo) I only see ammo in that virtual storage group, and if I have Dropdown1 on (Ammo) and dropdown2 on (weapons) I see all items that are ammo and all items that are weapons in that group. What to get even more fancy you could change the refrigerator to a decorative Controller with a built in sort and add instead Storage-Large (Refrigerated) and Storage-Small (Refrigerated) that can be used like any other storage unit, only food doesn't spoil in it, and it has a energy cost.