For me the logistic UI is OK ( I am used to a similar thing in space engineers, but I think they way SE does it is better, but still far from perfect without additional scripts). My biggest problem with the whole system is that once you have wireless , then ALL inventories should be participating and should never be any need to manually transfer stuff through you own inventory (feeding factory, feeding repair bay, looting a pick-up box etc. Also constructor and food processors really need to be able to use multiple sources so I wont have to stick a load of odd stuff in the fridge, or have mixed ore+ingots+parts containers etc. Consider inventories in reach on another owned vessel perhaps? There needs to be a filtered routing system along to automatically move class of products into the right inventory. Inventories should be able to be maintained sorted and cleanly stacked. The current stack sizes seem a bit random as well and need an overhaul. Currently it all feels a bit half done and messy, but is heading in the right direction at least. There needs to be a search across the accessible inventories as well. It is worth a look at the way SE does this (which IMHO is currently far superior for this, and yet most players also use inventory manager scripts in SE to automatically organise their inventories - if we wont get scripts here, then the system needs to provide this kind of functionality eventually to some degree for the sake of usability).