Ich bin zurzeit dabei für meinen Sever einen Spawner zu erstellen, den die Spieler setzen können. Hier habe ich bereits eine eigenen Mob type erstellt. Er Spawnt einen playerZiraxMinigun (ZiraxMinigun), die keine XP und loot geben und auf der Fraktionsseite des Basis Eigentümers oder der Fraktion ist, das ist so gewollt. Bauen und Plazieren funktioniert Aber nachdem diese Wachen Abgeschossen worden sind Spawnen keine weiteren mehr nach Im Krative menu kann man den Tick bei Respawn auf True setzen: (default False) Aber wie kann man für dieses ein Objekt den Tick als Default setzen ich finde in der Blocksconfig keine hilfreichen hinweise wie ich den den tick setzen kann oder ist dieser Tick Harcoded? English I am currently in the process of creating a spawn for my server that the players can set. Here I have already created a custom mob type that spawns a playerZiraxMinigun (ZiraxMinigun) that does not give XP and loot and is on the faction side of the base owner or faction, this is intentional. Building and placing works But after these guards are shot down, they don't spawn again. In the Krative menu you can set the tick for respawn to True (default False). But how can you set the tick as default for this one object? I can't find any helpful hints in the blockconfig how to set the tick or is this tick hardcoded? Translated with www.DeepL.com/Translator (free version) Code: { Block Name: Player_mob_spawner Class: Spawner Group: cpgEquipment #cpgNPCSpawner IndexName: EntitySpawner AllowedInBlueprint: false, display: true Shape: Config3DCollider Material: metallight Model: @models/Blocks/Misc/EntitySpawnerPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free ForceMaxCount: true #TemplateRoot: TurretBAArtilleryBlocks PickupTarget: Player_mob_spawner AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 50, type: float, display: true, formatter: Liter Mass: 200, type: float, display: true, formatter: Kilogram IsActivateable: true IsAccessible: true, type: bool BlockColor: "110,110,110" HitPoints: 150, type: int, display: true EnergyIn: 1, type: int, display: false, formatter: Watt Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 10 Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: PlayerZiraxMinigun SpawnCount: 2 Info: bkiEntitySpawner, display: true AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse MaxCount: 2, type: int, display: true UnlockCost: 115, display: true UnlockLevel: 25, display: true TechTreeParent: OfflineProtector TechTreeNames: "Base" } templates Code: { +Template Name: Player_mob_spawner #Artillery Turret" CraftTime: 30 #D1 20 uses "ArtilleryRocket" Target: AdvC { Child Inputs SteelPlateArmored: 10 ZascosiumAlloy: 5 Oscillator: 4 PowerCoil: 1 } } EClassConfig Code: { +Entity Name: PlayerZiraxMinigun, Ref: AlienTemplateBAI Mesh: Enemies/Zirax/ZiraxBluePrefab MeshDead: Enemies/Zirax/ZiraxBlueDeadPrefab HeadTransform: Bip01_Head Prefab: AlienHumanoid /* Determines particle effect */ SurfaceCategory: human /* General entity properties */ ViewAngle: 180 MaxHealth: 500 # XpFactor: 3 XpFactor: 0 RightHandJointName: Bip01_R_Hand ItemsOnEnterGame: ZiraxMinigunWeapon RotateToGround: false RotateSpeed: 150 /* Sound settings */ SfxRandomTime: 50.0 SfxRandom: Enemies/Zirax/Zirax_SfxRandom SfxAlertTime: 25.0 SfxAlert: Enemies/Zirax/Zirax_SfxRandom SfxHurt: Enemies/Zirax/Zirax_SfxHurt SfxDeath: Enemies/Zirax/Zirax_SfxDeath LootListOnDeath: 0 FadingEnabled: false # disabled otherwise problems with switching to DeadMesh UpdateClusterInfo: true AllowUserInstantiate: true AllowInSpawners: true { Child MainBehavior BehaviorName: Behaviors/HiLevelTrees/ZiraxTroopCommands } { Child VariableOverride SpeedCalm: 0.3 SpeedAlerted: 0.8 SpeedAttack: 1.5 } { Child Hints AttackApproachTarget: 0 AttackOptimalDistance: 40 SearchAdvanceTime: 2.0 SearchWaitTime: 3 SearchRandomDistanceMult: 1 FireWeaponBlendInTime: 0.5 FireWeaponDurationMultiplier: 1.0 } { Child VisionSensor VisibleDistance: 130 ViewAngle: 110 VisibleTypes: "Player,HV,SV,CV,PlayerBike" } { Child TargetSensor AttackableTypes: "Player,HV,SV,CV,PlayerBike" } { Child StuckSensor Use: 0 } { Child AlertSensor AlertLevel1: 10, param1: 0 AlertLevel2: 40, param1: 2 AlertLevel3: 60, param1: 50 AlertLevelDrop:10 /* slow alert drop */ AlertAddFromVisionMinNoMovement:10 /* no alert when not moving */ AlertAddFromVisionMovement:200 AlertVisionMaxSpeed:2 AlertAddFromAutoAlert:30 MinDistanceToAutoAlert:20 NoiseMaxDistance:65 NoiseAlertMultiplier:0.5 }