(mod) Empyrion Factory Dealer

Discussion in 'The Hangar Bay' started by ASTIC, Apr 8, 2022.

  1. ASTIC

    ASTIC Rear Admiral

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    Empyrion Factory Dealer
    https://github.com/GitHub-TC/EmpyrionFactoryDealer


    Wo für ist das?

    Ermöglicht zusätzliche Funktine für die Fabrik. Das sofortige Fertigstellen des Blueprints gegen Credits oder die Herausgabe der gespeicherten Resourcen.



    upload_2022-4-8_20-3-37.png
    Kommandos

    • \factory help => Liste der Kommandos
    • \factory finish => Die laufende fertigstellung sofort abschließen
    • \factory buyall => Die in der Fabrik enthaltenen Ressourcen gegen Credits auslösen
    • \factory getall => Die in der Fabrik enthaltenen Ressourcen mit einer Verlustquote auslösen
    Konfiguration
    • LogLevel: Steuerung des Loggings
    • ChatCommandPrefix: Zeichenfolge mit dem die Chatkommandos beginnen müssen
    • NameIdMappingFile: Für eine Namensauflösung der Ressourcen der Pfad zu der NameIdMapping.json z.B. aus dem EmpyrionScripting
    • CostsPerRemainingMinute: Credits pro Zeiteinheit
    • RebuyCostPerUnit: Allgemeine Angabe der Credits pro Ressourceeneinheit
    • ExtractionPercentLost: Allgemeine Verlustquote pro Ressourceeneinheit
    • Ressources: Liste mit speziellen Werten pro Ressource
      • Item: Spezielle Werte für dieses Item
      • RebuyCostPerUnit: Angabe der Credits für diese Ressourceneinheit
      • ExtractionPercentLost: Angabe der Verlustquote für diese Ressourceneinheit
    English-Version:

    Empyrion Factory Dealer
    https://github.com/GitHub-TC/EmpyrionFactoryDealer

    What is this for?

    Allows additional functine for the factory. The immediate completion of the blueprint in exchange for credits or the release of the stored resources.



    upload_2022-4-8_20-3-41.png
    Commands

    • \factory help => list of commands
    • \factory finish => Immediately finish the running blueprint
    • \factory buyall => Buy the resources contained in the factory for credits
    • \factory getall => Release the resources contained in the factory with a loss rate
    Configuration
    • LogLevel: control the logging
    • ChatCommandPrefix: string the chat commands must start with
    • NameIdMappingFile: For a name resolution of the resources the path to the NameIdMapping.json e.g. from EmpyrionScripting.
    • CostsPerRemainingMinute: Credits per time unit
    • RebuyCostPerUnit: General specification of the credits per resource unit
    • ExtractionPercentLost: General loss rate per resource unit
    • Resources: List with special values per resource
      • Item: Special values for this item
      • RebuyCostPerUnit: Specification of the credits for this resource unit
      • ExtractionPercentLost: Specification of the loss rate for this resource unit
     
    #1
    Last edited: Apr 10, 2022
    Tyrion, Myrmidon, ...M-o-H... and 2 others like this.
  2. ...M-o-H...

    ...M-o-H... Lieutenant

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    Danke Astic die MOD ist ja mal richtig gut !
     
    #2
  3. Maverick 2

    Maverick 2 Ensign

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    Where do you find the NameIdMapping file? Have searched all directories, but can not find that file
     
    #3
  4. ASTIC

    ASTIC Rear Admiral

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    The file is generated e.g. by the EmpyrionScriptingMod
    Code:
    "NameIdMappingFile": "Saves\\Games\\[YourSaveGameName]\\Mods\\EmpyrionScripting\\NameIdMapping.json",
     
    #4
  5. Maverick 2

    Maverick 2 Ensign

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    Is that mod working with the new patch? Or can the file just be generated even if the mod is not working yet
     
    #5
  6. ASTIC

    ASTIC Rear Admiral

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    All my mods working with the 1.8
     
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  7. Maverick 2

    Maverick 2 Ensign

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    Thank you
     
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