FEATURE INFO Modding models for blocks

Discussion in 'FAQ & Feedback' started by Pantera, Dec 17, 2020.

  1. Lanthanum

    Lanthanum Ensign

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    idk I cant get the link to work at all, tried a few different browsers.
     
    #201
  2. Lanthanum

    Lanthanum Ensign

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    For anyone unable to download the project file, I was able to download it with brave browser.

    Update: I tested it again and it is not working for me this morning. "DNS address could not be found. "
    I tried setting the individual site settings in brave to allow most things and turned off the brave shield.
     
    #202
    Last edited: Mar 29, 2024
  3. imlarry425

    imlarry425 Captain

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    (heads up to @Taelyn) These link errors are happening because of issues with DNS related to registration of taelynshome.com through godaddy ... the domain currently has the Domain Status: clientRenewProhibited (https://icann.org/epp#clientRenewProhibited) which could indicate an "issue with your domain that needs resolution" but it may be a default for the domain provider. Right now, none of the standard DNS providers are propagating the name>IP link so there is something that needs to get fixed on their end by the domain admin.
     
    #203
  4. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Fixed it
     
    #204
  5. Guccio Gucci

    Guccio Gucci Ensign

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    Just wanted to share this information in case someone is looking for it. I also posted it on Discord. I don’t have a background in programming or Unity, but these are the steps I took to get the assets into the game. I followed the instructions from the first page of this post. If you don’t have Discord, you can find the same information here.

    Thank you all for your help! I’m finally able to add an asset from the Unity store into the game. As a bit of history, I’d like to share my process in case someone searches for ‘How to add an asset from Unity.’ Here’s what I did:

    Purchased the asset from the Unity store.
    Checked the Unity version it supports.
    Looked for prefab packs that other modders had bought, as well as cool-looking packs. You can find these by examining textures and browsing pictures on the store.
    Imported the asset, including sounds and shaders.
    Note that HDRP (High Definition Render Pipeline) might not work with Empyrion, as I encountered pink textures. If anyone has better information, feel free to correct me!"

    After purchasing the assets, I visited the Empyrion forum post on adding custom blocks. I downloaded the correct version of Unity as stated on the first page, along with the examples pack, and followed the instructions provided. Next, I added the local folder where I had unzipped the examples pack and opened it from the HUB. I clicked on ‘Window’ and accessed the Packet Manager, which listed all the asset packets I had purchased. I downloaded and imported the packages I needed. While you have the option to select specific components to import into your project, I imported the entire package for now.

    After that, I navigated the project window until I found the prefab I liked and dragged it over to the hierarchy window. I then renamed the asset to my desired name and zeroed out its position in the inspector window under the ‘Transform’ section. Since my prefab had clones as child entities, I could resize them all at once by selecting all the children and adjusting their scale. Additionally, I made collider adjustments in the inspector window. After spending a couple of hours testing the resizing and relocating in the game, I successfully placed and sized the asset where I wanted it.
     
    #205

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