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Discussion in 'FAQ & Feedback' started by Pantera, Dec 17, 2020.
There is a link in the first post where you can download it with. You open it with Unity
Damn, just realized that your response was on another page. Thank you! I did have it downloaded I just didnt realize I was opening the project as a directory instead of specific file. Thank you again!
With todays update please downgrade your projects to Unity 2022.1.24f1
Re-compile your bundles
Downgrading is not supported so use at your own risk
It will fix collider issues on custom blocks
What a mess. At least now I know the reason why I can no longer access my installed hydroponic bays on a RE scenario.
Hello, how can I import Empyrion graphics and blocks into unity? it would be nice if there could be a totorial for this.
You cant import our blocks neither our graphics
Hello. What could be the problem? the version matches, the file was downloaded from here last. I tried it on 2 different computers.
can no one help me?
You tried downloading the latest copy of the example project?
May be a question for the devs then. Sorry.
Try to complete download the project again and start fresh.
If it still does this after, let me know then i need to check the project from our side
Sorry for the late reaction, its Easter and Weekend we are closed
(downloaded from here https://ugvvf0ktbg.taelynshome.com/BlockModelsAndSuitPropsModding.zip
the version matches
Thanks, ill check when we are back at work
Could not reproduce your issue but updated the project to the latest version we use.
Redownload it. Start complete fresh and see if you have no longer a problem
Hello, The import of a block with animation and sound works great, the Sound und Animation starts by placing the block. But with the "X Ref Active Script" I can't figure it out how it works. I have Signal on the Block but nothing work. I have also tried the BigFlower Example, but i cant see the Partikels. Does anyone have a quick tutorial on how to set this up correctly in Unity? what needs to be in the Inspector for this? what needs to be in the Hierarchy? am a pure beginner in Unity....
Set the script on the root of your object
then in the BlocksConfig.ecf on your block you set
IsAccessible: true, type: bool
EnergyIn: 1, type: int, display: true, formatter: Watt
Then in the CP you can turn the Block ON/OFF
"EnergyIn" was missing. Thank you works.
At first I wanted to just change the pentaxid terrain deco crystal color to green, but after reading this thread I figure I must import my own custom model.
So that is what I am going to attempt to do.
I have been able to use custom models for my own custom terrain blocks BUT I couldn't get collision to work on them. So you couldn't interact with them, attack them, and you could walk through them.
Even by setting any of the collider options on them in blockconfig?
And what if we simply replaced a model of an already existing block?
Wouldn't the collision work then, or is it up to the model itself?