FEATURE INFO Modding models for blocks

Discussion in 'FAQ & Feedback' started by Pantera, Dec 17, 2020.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    There is a link in the first post where you can download it with. You open it with Unity
     
    #161
    Last edited: Jan 25, 2023
  2. BloodAngel099

    BloodAngel099 Ensign

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    Damn, just realized that your response was on another page. Thank you! I did have it downloaded I just didnt realize I was opening the project as a directory instead of specific file. Thank you again!
     
    #162
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  3. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    With todays update please downgrade your projects to Unity 2022.1.24f1
    Re-compile your bundles

    Downgrading is not supported so use at your own risk
    It will fix collider issues on custom blocks
     
    #163
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  4. Myrmidon

    Myrmidon Rear Admiral

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    What a mess. At least now I know the reason why I can no longer access my installed hydroponic bays on a RE scenario. :p
     
    #164
  5. Phoenix2009

    Phoenix2009 Ensign

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    Hello, how can I import Empyrion graphics and blocks into unity? it would be nice if there could be a totorial for this.
     
    #165
  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    You cant import our blocks neither our graphics
     
    #166
  7. Phoenix2009

    Phoenix2009 Ensign

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  8. CMDR ☬ Narayana ☬

    CMDR ☬ Narayana ☬ Ensign

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    Hello. What could be the problem? the version matches, the file was downloaded from here last. I tried it on 2 different computers.[​IMG] [​IMG] [​IMG]
     
    #168
    Last edited: Apr 8, 2023
  9. CMDR ☬ Narayana ☬

    CMDR ☬ Narayana ☬ Ensign

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    can no one help me?
     
    #169
  10. ravien_ff

    ravien_ff Rear Admiral

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    You tried downloading the latest copy of the example project?
    May be a question for the devs then. Sorry.
     
    #170
  11. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Try to complete download the project again and start fresh.
    If it still does this after, let me know then i need to check the project from our side

    Sorry for the late reaction, its Easter and Weekend we are closed :)
     
    #171
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  12. CMDR ☬ Narayana ☬

    CMDR ☬ Narayana ☬ Ensign

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    an error
    (downloaded from here https://ugvvf0ktbg.taelynshome.com/BlockModelsAndSuitPropsModding.zip
    the version matches

    [​IMG]
     
    #172
  13. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Thanks, ill check when we are back at work
     
    #173
  14. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    #174
  15. Nevian

    Nevian Ensign

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    Hello, The import of a block with animation and sound works great, the Sound und Animation starts by placing the block. But with the "X Ref Active Script" I can't figure it out how it works. I have Signal on the Block but nothing work. I have also tried the BigFlower Example, but i cant see the Partikels. Does anyone have a quick tutorial on how to set this up correctly in Unity? what needs to be in the Inspector for this? what needs to be in the Hierarchy? am a pure beginner in Unity....
     
    #175
  16. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Set the script on the root of your object
    then in the BlocksConfig.ecf on your block you set

    IsAccessible: true, type: bool
    IsActivateable: true
    EnergyIn: 1, type: int, display: true, formatter: Watt

    Then in the CP you can turn the Block ON/OFF
     
    #176
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  17. Nevian

    Nevian Ensign

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    "EnergyIn" was missing. Thank you works.
     
    #177
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  18. MidareToushirou

    MidareToushirou Lieutenant

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    Hello
    At first I wanted to just change the pentaxid terrain deco crystal color to green, but after reading this thread I figure I must import my own custom model.
    So that is what I am going to attempt to do.

    Any suggestions/advice?
     
    #178
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  19. ravien_ff

    ravien_ff Rear Admiral

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    I have been able to use custom models for my own custom terrain blocks BUT I couldn't get collision to work on them. So you couldn't interact with them, attack them, and you could walk through them.
     
    #179
  20. MidareToushirou

    MidareToushirou Lieutenant

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    Even by setting any of the collider options on them in blockconfig?
    such as:
    IsPhysicsColliders: true
    Shape: Config3DCollider
    Collide: "bullet,rocket,melee,movement"

    And what if we simply replaced a model of an already existing block?
    Wouldn't the collision work then, or is it up to the model itself?
     
    #180
    Last edited: Sep 15, 2023
    Gordon 228 likes this.

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